My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Suspicious Bush Hunter Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Goblin Barrel Inferno Dragon
Zap
Fire Spirit Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Barrel Hunter Giant Skeleton
The Log
Fire Spirit Suspicious Bush Goblin Barrel Hunter Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Fire Spirit Suspicious Bush Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel Hunter Giant Skeleton Inferno Dragon
Fireball
Suspicious Bush Goblin Barrel Hunter Inferno Dragon
Poison
Suspicious Bush Hunter
Lightning
Ice Golem Hunter Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Tornado Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Suspicious Bush Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Suspicious Bush Goblin Barrel Tornado Hunter Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem Suspicious Bush Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Goblin Barrel Giant Skeleton Inferno Dragon
Ice Golem
Goblin Barrel Fire Spirit Hunter
Suspicious Bush
Goblin Barrel
Ice Golem Fire Spirit Giant Skeleton
Tornado
Hunter Giant Skeleton
Hunter
Ice Golem Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Barrel Tornado Hunter
Inferno Dragon
Fire Spirit

Defense Synergies 0 11

Fire Spirit
Ice Golem Tornado Giant Skeleton
Ice Golem
Fire Spirit Tornado Hunter Giant Skeleton Inferno Dragon
Suspicious Bush
Goblin Barrel
Tornado
Fire Spirit Ice Golem Hunter Giant Skeleton Inferno Dragon
Hunter
Ice Golem Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Ice Golem Tornado Hunter
Inferno Dragon
Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Hunter Inferno Dragon
Tornado Hunter Fire Spirit Giant Skeleton Inferno Dragon
Hunter Inferno Dragon
Tornado Giant Skeleton
Tornado Fire Spirit Hunter
Tornado Hunter Inferno Dragon Fire Spirit
Ice Golem Giant Skeleton
Hunter Inferno Dragon Tornado
Tornado Fire Spirit Ice Golem Hunter Giant Skeleton
Ice Golem Tornado Hunter Giant Skeleton
Hunter Inferno Dragon Tornado
Hunter Fire Spirit Giant Skeleton
Fire Spirit Tornado Hunter
Inferno Dragon Hunter
Tornado Hunter Inferno Dragon
Tornado Hunter
Fire Spirit Tornado Hunter
Tornado Hunter Fire Spirit Ice Golem Giant Skeleton Inferno Dragon
Tornado Hunter Inferno Dragon
Fire Spirit Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Giant Skeleton
Ice Golem Hunter Inferno Dragon
Giant Skeleton Ice Golem Hunter
Hunter Giant Skeleton Ice Golem Tornado
Giant Skeleton Hunter Inferno Dragon
Fire Spirit Ice Golem Tornado Hunter
Ice Golem Hunter Giant Skeleton
Giant Skeleton Hunter Inferno Dragon
Giant Skeleton Ice Golem Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Hunter Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Ice Golem Hunter
Ice Golem Tornado Hunter Giant Skeleton Inferno Dragon
Ice Golem Hunter Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton
Tornado
Giant Skeleton
Ice Golem Giant Skeleton
Fire Spirit
Fire Spirit Ice Golem Tornado Hunter
Fire Spirit Tornado
Fire Spirit Ice Golem Tornado Hunter
Tornado
Fire Spirit Tornado
Tornado
Fire Spirit Tornado
Fire Spirit Ice Golem Hunter
Ice Golem
Hunter
Tornado
Fire Spirit Hunter
Fire Spirit Tornado
Giant Skeleton
Tornado
Tornado
Ice Golem Tornado Fire Spirit Hunter
Inferno Dragon
Tornado Hunter
Tornado
Tornado
Fire Spirit Ice Golem Tornado Hunter
Hunter
Giant Skeleton
Fire Spirit
Fire Spirit Tornado Hunter
Hunter
Ice Golem
Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton
Inferno Dragon

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