My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Knight Cannon Firecracker Valkyrie
The Log
Fire Spirit Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Knight Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Arrows Knight Cannon Firecracker Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Arrows Knight

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Knight
Ice Spirit
Knight Valkyrie Hog Rider Firecracker
Arrows
Hog Rider Knight
Knight
Ice Spirit Firecracker Hog Rider Fire Spirit Arrows
Cannon
Firecracker
Knight Hog Rider Ice Spirit Valkyrie
Valkyrie
Fire Spirit Ice Spirit Hog Rider Firecracker
Hog Rider
Fire Spirit Ice Spirit Arrows Knight Firecracker Valkyrie

Defense Synergies 4 12

Fire Spirit
Knight Ice Spirit Firecracker Valkyrie
Ice Spirit
Fire Spirit Knight Cannon Firecracker Valkyrie
Arrows
Knight Cannon Valkyrie
Knight
Fire Spirit Cannon Firecracker Ice Spirit Arrows
Cannon
Knight Ice Spirit Arrows Firecracker Valkyrie
Firecracker
Knight Valkyrie Fire Spirit Ice Spirit Cannon
Valkyrie
Firecracker Fire Spirit Ice Spirit Arrows Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie
Ice Spirit Knight Cannon Firecracker Valkyrie
Cannon Fire Spirit Knight Valkyrie
Cannon Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Fire Spirit Cannon Firecracker Valkyrie
Fire Spirit Ice Spirit Arrows Cannon Firecracker
Arrows Cannon Valkyrie
Cannon
Knight Fire Spirit Ice Spirit Cannon Firecracker Valkyrie
Valkyrie Arrows Knight Cannon Firecracker
Arrows Firecracker
Cannon Fire Spirit Ice Spirit Knight Valkyrie
Fire Spirit Valkyrie Ice Spirit Arrows Cannon Firecracker
Knight Cannon
Ice Spirit Cannon
Arrows Knight Cannon Firecracker Valkyrie
Fire Spirit Ice Spirit Arrows Cannon Valkyrie Knight Firecracker
Arrows Valkyrie Fire Spirit Ice Spirit Knight Cannon Firecracker
Cannon
Valkyrie Fire Spirit Arrows Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Firecracker Valkyrie
Ice Spirit Knight Valkyrie
Valkyrie Knight
Knight Cannon Valkyrie
Fire Spirit Arrows Firecracker Ice Spirit
Knight Valkyrie
Knight Valkyrie
Ice Spirit Knight Firecracker Valkyrie
Cannon
Knight Valkyrie
Arrows Valkyrie
Knight Cannon Valkyrie
Cannon Firecracker Valkyrie
Ice Spirit Knight Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Fire Spirit Arrows Firecracker Valkyrie
Arrows Firecracker Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows Knight Valkyrie
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Fire Spirit Ice Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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