My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers
Giant Snowball
Fire Spirit Goblins Royal Recruits Wall Breakers
Zap
Fire Spirit Goblins Firecracker Wall Breakers
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Firecracker Tesla Royal Recruits Wall Breakers
The Log
Fire Spirit Ice Spirit Goblins Firecracker Royal Recruits Wall Breakers
Earthquake
Firecracker Tesla
Arrows
Fire Spirit Ice Spirit Goblins Firecracker Royal Recruits Wall Breakers
Royal Delivery
Fire Spirit Ice Spirit Goblins Firecracker Royal Recruits Wall Breakers
Fireball
Firecracker Tesla Wall Breakers
Poison
Firecracker Royal Recruits
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Wall Breakers Arrows Firecracker Tesla Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Wall Breakers

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers
Ice Spirit
Goblins Firecracker Royal Recruits Wall Breakers
Goblins
Ice Spirit
Arrows
Wall Breakers
Firecracker
Ice Spirit Royal Recruits Wall Breakers
Tesla
Royal Recruits
Fire Spirit Ice Spirit Firecracker Wall Breakers
Wall Breakers
Fire Spirit Ice Spirit Arrows Firecracker Royal Recruits

Defense Synergies 0 12

Fire Spirit
Ice Spirit Firecracker Royal Recruits
Ice Spirit
Fire Spirit Goblins Firecracker Tesla Royal Recruits
Goblins
Ice Spirit Firecracker Tesla
Arrows
Tesla
Firecracker
Fire Spirit Ice Spirit Goblins Tesla Royal Recruits
Tesla
Ice Spirit Goblins Arrows Firecracker
Royal Recruits
Fire Spirit Ice Spirit Firecracker
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Royal Recruits
Ice Spirit Goblins Firecracker Tesla Royal Recruits
Tesla Fire Spirit Goblins Royal Recruits
Tesla Royal Recruits Goblins Firecracker
Arrows Firecracker Royal Recruits
Arrows Fire Spirit Goblins Firecracker Tesla
Tesla Fire Spirit Ice Spirit Arrows Firecracker
Arrows Tesla Royal Recruits
Tesla Goblins Royal Recruits
Fire Spirit Ice Spirit Goblins Firecracker Tesla Royal Recruits
Goblins Arrows Firecracker Tesla Royal Recruits
Arrows Tesla Firecracker
Tesla Royal Recruits Fire Spirit Ice Spirit
Fire Spirit Ice Spirit Goblins Arrows Firecracker Tesla Royal Recruits
Royal Recruits Tesla
Ice Spirit Tesla Royal Recruits
Tesla Goblins Arrows Firecracker Royal Recruits
Fire Spirit Ice Spirit Arrows Tesla Goblins Firecracker Royal Recruits
Arrows Fire Spirit Ice Spirit Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Fire Spirit Goblins Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Tesla
Arrows Firecracker Tesla
Royal Recruits Ice Spirit Goblins
Royal Recruits Tesla
Royal Recruits Tesla
Fire Spirit Arrows Firecracker Ice Spirit Tesla
Royal Recruits Goblins Tesla
Tesla Royal Recruits
Royal Recruits Ice Spirit Goblins Firecracker
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Arrows
Royal Recruits Tesla
Royal Recruits Firecracker Tesla
Tesla Royal Recruits Ice Spirit Goblins Firecracker
Arrows Firecracker Tesla Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker
Arrows Firecracker
Fire Spirit Goblins
Firecracker Arrows Royal Recruits
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker Fire Spirit Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Fire Spirit Ice Spirit Royal Recruits
Fire Spirit Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Ice Spirit Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker

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