My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Flying Machine Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Flying Machine Goblin Barrel
Zap
Fire Spirit Royal Giant Flying Machine Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Barrel Ice Wizard Electro Wizard
The Log
Fire Spirit Ice Spirit Royal Giant Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Ice Spirit Flying Machine Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Flying Machine Goblin Barrel Ice Wizard Electro Wizard
Fireball
Flying Machine Goblin Barrel Ice Wizard Electro Wizard
Poison
Flying Machine Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblin Barrel Tornado Ice Wizard Flying Machine Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Goblin Barrel Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel
Ice Spirit
Royal Giant Goblin Barrel Royal Giant
Royal Giant
Fire Spirit Ice Spirit Goblin Barrel Ice Wizard Ice Spirit Flying Machine Tornado Electro Wizard
Flying Machine
Royal Giant
Goblin Barrel
Ice Spirit Royal Giant Fire Spirit Ice Wizard
Tornado
Royal Giant Ice Wizard
Ice Wizard
Royal Giant Goblin Barrel Tornado
Electro Wizard
Royal Giant

Defense Synergies 1 10

Fire Spirit
Ice Spirit Tornado Electro Wizard
Ice Spirit
Fire Spirit Flying Machine Tornado Ice Wizard Electro Wizard
Royal Giant
Flying Machine
Ice Spirit Ice Wizard Electro Wizard
Goblin Barrel
Tornado
Ice Wizard Fire Spirit Ice Spirit Electro Wizard
Ice Wizard
Tornado Ice Spirit Flying Machine
Electro Wizard
Fire Spirit Ice Spirit Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Wizard
Ice Spirit Flying Machine Ice Wizard Electro Wizard
Tornado Fire Spirit Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Tornado
Tornado Fire Spirit Flying Machine Ice Wizard Electro Wizard
Tornado Electro Wizard Fire Spirit Ice Spirit Flying Machine Ice Wizard
Flying Machine Electro Wizard
Tornado Ice Wizard
Tornado Fire Spirit Ice Spirit Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Flying Machine Tornado
Flying Machine Tornado Ice Wizard Electro Wizard
Fire Spirit Ice Spirit Flying Machine Ice Wizard Electro Wizard
Fire Spirit Ice Spirit Tornado Electro Wizard
Electro Wizard
Tornado Ice Spirit Electro Wizard
Tornado Electro Wizard
Fire Spirit Ice Spirit Flying Machine Tornado Ice Wizard Electro Wizard
Tornado Fire Spirit Ice Spirit Flying Machine Ice Wizard Electro Wizard
Tornado Electro Wizard
Fire Spirit Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Flying Machine
Ice Spirit Electro Wizard
Tornado Electro Wizard
Fire Spirit Ice Spirit Flying Machine Tornado Ice Wizard Electro Wizard
Flying Machine Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Flying Machine Tornado
Flying Machine
Tornado Electro Wizard
Flying Machine
Electro Wizard Ice Spirit Flying Machine Tornado
Flying Machine Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Tornado Ice Wizard Electro Wizard
Flying Machine
Flying Machine
Fire Spirit
Fire Spirit Ice Spirit Flying Machine Tornado Ice Wizard
Fire Spirit Flying Machine Tornado
Fire Spirit Ice Spirit Flying Machine Tornado Ice Wizard
Flying Machine Tornado
Fire Spirit Tornado Electro Wizard
Flying Machine Tornado Electro Wizard
Fire Spirit Flying Machine Tornado
Flying Machine Fire Spirit
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Tornado
Fire Spirit Flying Machine Electro Wizard
Fire Spirit Flying Machine Tornado
Tornado
Tornado
Flying Machine
Tornado Fire Spirit Ice Spirit Ice Wizard
Flying Machine Tornado Ice Wizard Electro Wizard
Flying Machine Tornado
Tornado
Fire Spirit Flying Machine Tornado Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Flying Machine
Ice Spirit Electro Wizard
Electro Wizard Fire Spirit Ice Spirit Flying Machine
Fire Spirit Flying Machine Tornado Ice Wizard Electro Wizard
Flying Machine Electro Wizard
Flying Machine
Tornado
Flying Machine
Ice Spirit Flying Machine Tornado Electro Wizard
Flying Machine Tornado Electro Wizard
Flying Machine Tornado Electro Wizard

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