My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Three Musketeers Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Dark Prince
Giant Snowball
Fire Spirit Bats Musketeer Three Musketeers
Zap
Fire Spirit Bats Three Musketeers Dark Prince
Barbarian Barrel
Fire Spirit Musketeer Three Musketeers Dark Prince
The Log
Fire Spirit Musketeer Three Musketeers Dark Prince
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Musketeer Three Musketeers Dark Prince P.E.K.K.A
Fireball
Musketeer Three Musketeers
Poison
Bats Musketeer Three Musketeers
Lightning
Musketeer Three Musketeers Dark Prince
Rocket
Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Dark Prince Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Musketeer Dark Prince Freeze P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Rage Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Three Musketeers Dark Prince
Bats
Rage Dark Prince P.E.K.K.A
Musketeer
Dark Prince P.E.K.K.A
Three Musketeers
Fire Spirit Rage Dark Prince
Rage
Bats Three Musketeers Dark Prince
Dark Prince
Fire Spirit Bats Musketeer Three Musketeers Rage
Freeze
P.E.K.K.A
Fire Spirit Bats Musketeer

Defense Synergies 0 7

Fire Spirit
P.E.K.K.A
Bats
Musketeer Dark Prince Freeze P.E.K.K.A
Musketeer
Bats Dark Prince P.E.K.K.A
Three Musketeers
Rage
Dark Prince
Bats Musketeer
Freeze
Bats
P.E.K.K.A
Fire Spirit Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
P.E.K.K.A Bats Musketeer Three Musketeers Dark Prince
Three Musketeers P.E.K.K.A Fire Spirit Bats Musketeer Dark Prince Freeze
Three Musketeers P.E.K.K.A Bats Musketeer Dark Prince
Dark Prince P.E.K.K.A
Freeze Fire Spirit Bats Musketeer Dark Prince
Bats Musketeer Three Musketeers Fire Spirit Freeze
Musketeer P.E.K.K.A
Three Musketeers P.E.K.K.A Musketeer
Fire Spirit Musketeer Dark Prince
Bats Musketeer Dark Prince Freeze
Musketeer Three Musketeers Bats
P.E.K.K.A Fire Spirit Bats Musketeer Three Musketeers Dark Prince Freeze
Fire Spirit Three Musketeers Bats Dark Prince Freeze P.E.K.K.A
P.E.K.K.A Three Musketeers
Three Musketeers Freeze P.E.K.K.A
Three Musketeers Bats Musketeer Dark Prince P.E.K.K.A
Fire Spirit Bats Musketeer Three Musketeers Dark Prince
Freeze Fire Spirit Bats Musketeer Dark Prince
P.E.K.K.A Musketeer Three Musketeers
Dark Prince Fire Spirit Bats Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Musketeer
P.E.K.K.A Bats Musketeer Dark Prince
Dark Prince P.E.K.K.A Bats Musketeer
P.E.K.K.A Musketeer Three Musketeers Dark Prince
Fire Spirit Bats Musketeer Three Musketeers Freeze
Dark Prince P.E.K.K.A Bats Musketeer
P.E.K.K.A Dark Prince
Freeze P.E.K.K.A Bats Dark Prince
P.E.K.K.A Musketeer Three Musketeers
P.E.K.K.A Bats Musketeer Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Three Musketeers
Musketeer Three Musketeers
Bats Musketeer Three Musketeers Dark Prince Freeze P.E.K.K.A
Bats Musketeer Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer
Musketeer Dark Prince Freeze
Fire Spirit Dark Prince
Fire Spirit Bats Musketeer Freeze
Fire Spirit Musketeer
Fire Spirit Freeze
Fire Spirit Bats Musketeer Three Musketeers
Musketeer Dark Prince
Fire Spirit Musketeer
Fire Spirit Musketeer Three Musketeers
Musketeer Freeze
Musketeer
Musketeer Three Musketeers
Musketeer Three Musketeers
Three Musketeers Freeze
Bats
Fire Spirit Musketeer Three Musketeers Dark Prince
Fire Spirit
Musketeer
Musketeer
Musketeer
Freeze Fire Spirit Dark Prince
Musketeer
Musketeer
Musketeer
Fire Spirit Bats Musketeer
Bats Musketeer Freeze
Musketeer
Freeze
P.E.K.K.A
Fire Spirit Bats Musketeer Dark Prince Freeze
Fire Spirit Musketeer Three Musketeers
Freeze
Musketeer Three Musketeers Dark Prince
Musketeer
Musketeer Three Musketeers Dark Prince P.E.K.K.A
Bats Musketeer Freeze
Bats Musketeer
Musketeer Dark Prince Freeze
P.E.K.K.A

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