My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Giant Bandit Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince Electro Giant Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Inferno Dragon Ram Rider
Giant Snowball
Fire Spirit Inferno Dragon Ram Rider
Zap
Fire Spirit Dark Prince Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Fire Spirit Dark Prince Bandit
The Log
Fire Spirit Dark Prince Bandit Ram Rider
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Dark Prince Bandit Inferno Dragon Ram Rider
Fireball
Bandit Inferno Dragon Ram Rider
Poison
Lightning
Dark Prince Bandit Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Dark Prince Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Dark Prince Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Bandit Dark Prince Inferno Dragon Ram Rider Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tornado Bandit Dark Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Bandit Inferno Dragon Ram Rider
Tornado
Electro Giant Dark Prince Ram Rider
Dark Prince
Electro Giant Fire Spirit Tornado Lightning Bandit Ram Rider
Lightning
Electro Giant Ram Rider Dark Prince
Electro Giant
Tornado Dark Prince Lightning Inferno Dragon
Bandit
Fire Spirit Dark Prince Ram Rider
Inferno Dragon
Fire Spirit Electro Giant
Ram Rider
Lightning Fire Spirit Tornado Dark Prince Bandit

Defense Synergies 0 8

Fire Spirit
Tornado
Tornado
Fire Spirit Dark Prince Electro Giant Inferno Dragon Ram Rider
Dark Prince
Tornado Bandit
Lightning
Electro Giant
Tornado Inferno Dragon
Bandit
Dark Prince Ram Rider
Inferno Dragon
Tornado Electro Giant
Ram Rider
Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ram Rider
Inferno Dragon Dark Prince Bandit Ram Rider
Tornado Ram Rider Fire Spirit Dark Prince Lightning Bandit Inferno Dragon
Inferno Dragon Dark Prince Bandit Ram Rider
Lightning Tornado Dark Prince
Tornado Fire Spirit Dark Prince Bandit
Tornado Lightning Inferno Dragon Ram Rider Fire Spirit
Lightning Electro Giant Bandit Ram Rider
Inferno Dragon Tornado
Tornado Fire Spirit Dark Prince Bandit
Tornado Dark Prince Electro Giant Bandit Ram Rider
Inferno Dragon Tornado Ram Rider
Fire Spirit Dark Prince Lightning Bandit Ram Rider
Fire Spirit Tornado Dark Prince
Inferno Dragon Bandit Ram Rider
Tornado Lightning Electro Giant Bandit Inferno Dragon Ram Rider
Tornado Dark Prince
Fire Spirit Tornado Dark Prince Bandit Ram Rider
Tornado Fire Spirit Dark Prince Bandit Inferno Dragon Ram Rider
Tornado Inferno Dragon Ram Rider
Dark Prince Fire Spirit Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant Bandit
Bandit Lightning Inferno Dragon
Bandit Dark Prince Lightning Ram Rider
Dark Prince Lightning Tornado Bandit Ram Rider
Dark Prince Bandit Inferno Dragon Ram Rider
Fire Spirit Electro Giant Tornado Ram Rider
Dark Prince Lightning Bandit Ram Rider
Dark Prince Inferno Dragon
Lightning Tornado Dark Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Lightning Tornado Dark Prince Electro Giant
Dark Prince Lightning Bandit Ram Rider
Electro Giant
Electro Giant Tornado Dark Prince Lightning Inferno Dragon
Dark Prince Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Tornado Bandit Ram Rider
Lightning Bandit
Lightning Dark Prince
Fire Spirit Dark Prince
Electro Giant Fire Spirit Tornado Ram Rider
Fire Spirit Tornado
Fire Spirit Tornado Lightning Ram Rider
Tornado Lightning Bandit Ram Rider
Lightning Fire Spirit Tornado
Lightning Tornado Dark Prince Bandit Ram Rider
Lightning Fire Spirit Tornado
Lightning Fire Spirit Bandit
Lightning Bandit
Lightning
Lightning Bandit
Lightning Bandit
Lightning Tornado
Lightning
Lightning Fire Spirit Dark Prince Bandit
Lightning Fire Spirit Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Electro Giant Fire Spirit Dark Prince
Inferno Dragon
Tornado Lightning Bandit Ram Rider
Lightning Tornado Bandit Ram Rider
Lightning Tornado Bandit
Lightning Fire Spirit Tornado Electro Giant
Lightning Electro Giant
Lightning
Lightning Bandit
Lightning
Lightning
Lightning Fire Spirit Dark Prince Bandit
Lightning Fire Spirit Tornado Ram Rider
Lightning Dark Prince
Lightning
Lightning Tornado Electro Giant
Dark Prince
Electro Giant Tornado Lightning
Tornado Lightning
Lightning Tornado Dark Prince Electro Giant Bandit
Inferno Dragon
Lightning

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