My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider Lumberjack
Zap
Fire Spirit Minions Inferno Tower
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Electro Wizard Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Valkyrie Hog Rider Electro Wizard Lumberjack
Fireball
Minions Hog Rider Inferno Tower Electro Wizard Lumberjack
Poison
Minions Inferno Tower Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Valkyrie Hog Rider Electro Wizard Lumberjack Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Valkyrie

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Lumberjack
Zap
Hog Rider Electro Wizard Fire Spirit Minions Valkyrie Lumberjack
Minions
Hog Rider Zap Valkyrie Lumberjack
Valkyrie
Fire Spirit Hog Rider Lumberjack Zap Minions Electro Wizard
Hog Rider
Fire Spirit Zap Minions Valkyrie Electro Wizard Lumberjack
Inferno Tower
Electro Wizard
Zap Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Minions Hog Rider Electro Wizard

Defense Synergies 3 16

Fire Spirit
Zap Valkyrie Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Minions Valkyrie Inferno Tower Lumberjack
Minions
Valkyrie Zap Inferno Tower Electro Wizard Lumberjack
Valkyrie
Minions Fire Spirit Zap Inferno Tower Electro Wizard Lumberjack
Hog Rider
Inferno Tower
Electro Wizard Fire Spirit Zap Minions Valkyrie Lumberjack
Electro Wizard
Zap Inferno Tower Fire Spirit Minions Valkyrie Lumberjack
Lumberjack
Zap Minions Valkyrie Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Inferno Tower Electro Wizard
Inferno Tower Lumberjack Zap Minions Valkyrie Electro Wizard
Inferno Tower Lumberjack Fire Spirit Minions Valkyrie Electro Wizard
Inferno Tower Lumberjack Minions Valkyrie Electro Wizard
Valkyrie Lumberjack
Fire Spirit Zap Minions Valkyrie Electro Wizard Lumberjack
Minions Inferno Tower Electro Wizard Fire Spirit Zap
Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Minions Lumberjack
Fire Spirit Valkyrie Inferno Tower Electro Wizard Lumberjack
Minions Valkyrie Electro Wizard Zap Lumberjack
Minions Inferno Tower Zap Electro Wizard
Inferno Tower Lumberjack Fire Spirit Zap Minions Valkyrie Electro Wizard
Fire Spirit Valkyrie Zap Minions Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Zap Electro Wizard Lumberjack
Minions Valkyrie Inferno Tower Electro Wizard Lumberjack
Fire Spirit Zap Minions Valkyrie Electro Wizard Lumberjack
Zap Valkyrie Fire Spirit Minions Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Valkyrie Fire Spirit Minions Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Inferno Tower Electro Wizard
Electro Wizard Zap Valkyrie Lumberjack
Lumberjack Zap Minions Valkyrie Inferno Tower Electro Wizard
Valkyrie Lumberjack Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Lumberjack
Fire Spirit Zap Minions Electro Wizard
Minions Valkyrie Inferno Tower Electro Wizard Lumberjack
Inferno Tower Valkyrie Lumberjack
Zap Electro Wizard Minions Valkyrie Inferno Tower
Inferno Tower
Minions Valkyrie Inferno Tower Lumberjack
Zap Valkyrie Electro Wizard
Valkyrie Inferno Tower Lumberjack
Valkyrie
Inferno Tower Electro Wizard Zap Minions Valkyrie Lumberjack
Minions Valkyrie Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Minions
Fire Spirit Zap Electro Wizard
Fire Spirit Zap Valkyrie
Minions
Zap
Zap Fire Spirit Valkyrie
Zap Electro Wizard
Zap
Zap
Fire Spirit Zap Electro Wizard
Zap Electro Wizard Minions
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Minions
Fire Spirit Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack
Zap
Zap
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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