My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Fisherman Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Fisherman Phoenix
Giant Snowball
Guards Fisherman Lumberjack
Zap
Guards Fisherman
Barbarian Barrel
Guards Executioner Lumberjack
The Log
Guards Fisherman Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Executioner Fisherman Lumberjack
Fireball
Executioner Fisherman Lumberjack
Poison
Guards Executioner Fisherman Phoenix
Lightning
Executioner Fisherman Phoenix Lumberjack
Rocket
Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fisherman Fireball Phoenix Lumberjack Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Fisherman Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant The Log
Giant
Fireball Guards Executioner The Log Fisherman Lumberjack
Guards
Giant The Log Lumberjack
Executioner
Giant The Log
The Log
Fireball Giant Guards Executioner Fisherman Lumberjack
Fisherman
Giant The Log
Phoenix
Lumberjack
Giant Guards The Log

Defense Synergies 2 8

Fireball
The Log Lumberjack
Giant
Guards
Fisherman Executioner The Log Lumberjack
Executioner
Guards The Log Lumberjack
The Log
Fireball Guards Executioner Fisherman Lumberjack
Fisherman
Guards The Log
Phoenix
Lumberjack
Fireball Guards Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Lumberjack Executioner The Log Fisherman Phoenix
Fisherman Lumberjack Executioner
Lumberjack Guards Fisherman Phoenix
Fireball The Log Lumberjack
Fireball The Log Guards Executioner Lumberjack
Fireball Executioner Phoenix
Fireball The Log Phoenix
Fisherman Phoenix Lumberjack
Guards Fisherman Phoenix Lumberjack
Guards Executioner Fireball The Log Fisherman Lumberjack
Executioner Fireball Phoenix
Lumberjack Fireball Guards The Log
Fireball Executioner Guards The Log Lumberjack
Phoenix Lumberjack
Fireball The Log Fisherman Lumberjack
Fireball Executioner Fisherman Lumberjack
Fireball Guards Executioner The Log Fisherman Lumberjack
Executioner The Log Fireball Guards Fisherman Lumberjack
Fisherman Phoenix Lumberjack
Fireball Guards Executioner The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Fisherman
Fireball Executioner The Log Fisherman Phoenix Lumberjack
Guards Lumberjack The Log Fisherman
Guards Lumberjack Fireball The Log Fisherman Phoenix
Guards Executioner Fisherman Phoenix Lumberjack
Fireball Executioner
Guards Fireball Phoenix Lumberjack
Fisherman Phoenix Lumberjack
Fireball The Log Phoenix
Guards Phoenix
Guards Phoenix Lumberjack
Fireball Guards The Log Phoenix
Fireball Guards Executioner Lumberjack
Fireball Executioner
Guards Phoenix Fireball Executioner The Log Fisherman Lumberjack
Executioner Fireball The Log Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Executioner The Log Fisherman
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log Fisherman
Fireball Guards Fisherman Lumberjack
Fireball The Log Fisherman
Fireball Executioner
Fireball Executioner The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fisherman
Fireball Executioner The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Executioner
Fisherman
Fireball The Log Executioner Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Executioner
Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball Executioner
The Log Fireball
Fireball Executioner Lumberjack
The Log Fireball Executioner
Fireball
Executioner
Fireball Guards The Log
Fireball Executioner
Fireball Executioner The Log
Fireball

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