My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Dark Prince Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Ram Rider
Giant Snowball
Goblin Gang Goblin Hut Electro Dragon Ram Rider
Zap
Goblin Gang Firecracker Goblin Hut Dark Prince Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Goblin Hut Dark Prince
The Log
Goblin Gang Firecracker Goblin Hut Dark Prince Ram Rider
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Goblin Gang Firecracker Goblin Hut
Royal Delivery
Goblin Gang Firecracker Goblin Hut Dark Prince Electro Dragon Ram Rider
Fireball
Goblin Gang Firecracker Goblin Hut Electro Dragon Ram Rider
Poison
Goblin Gang Firecracker Goblin Hut Electro Dragon
Lightning
Goblin Hut Dark Prince Electro Dragon Ram Rider
Rocket
Goblin Hut Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Fireball Dark Prince Goblin Hut Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Firecracker Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Goblin Hut Mirror Dark Prince
Firecracker
Goblin Gang Goblin Hut Mirror Dark Prince Ram Rider
Fireball
Mirror Dark Prince Ram Rider
Goblin Hut
Goblin Gang Firecracker Mirror Dark Prince Ram Rider
Mirror
Fireball Goblin Gang Firecracker Goblin Hut Ram Rider
Dark Prince
Goblin Gang Firecracker Fireball Goblin Hut Ram Rider
Electro Dragon
Ram Rider
Firecracker Fireball Goblin Hut Mirror Dark Prince

Defense Synergies 1 15

Goblin Gang
Firecracker Goblin Hut Mirror Dark Prince
Firecracker
Goblin Gang Goblin Hut Mirror Dark Prince Electro Dragon
Fireball
Mirror Goblin Hut Dark Prince Ram Rider
Goblin Hut
Goblin Gang Firecracker Fireball Mirror Dark Prince
Mirror
Fireball Goblin Gang Firecracker Goblin Hut Electro Dragon
Dark Prince
Goblin Gang Firecracker Fireball Goblin Hut Electro Dragon
Electro Dragon
Firecracker Mirror Dark Prince
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Hut Electro Dragon Ram Rider
Goblin Gang Firecracker Goblin Hut Dark Prince Electro Dragon Ram Rider
Goblin Gang Goblin Hut Ram Rider Dark Prince Electro Dragon
Goblin Hut Goblin Gang Firecracker Dark Prince Electro Dragon Ram Rider
Firecracker Fireball Dark Prince
Goblin Gang Fireball Firecracker Dark Prince Electro Dragon
Ram Rider Goblin Gang Firecracker Fireball Goblin Hut Electro Dragon
Fireball Electro Dragon Ram Rider
Goblin Gang Goblin Hut
Goblin Gang Firecracker Dark Prince
Goblin Gang Firecracker Fireball Goblin Hut Dark Prince Electro Dragon Ram Rider
Goblin Gang Firecracker Fireball Goblin Hut Electro Dragon Ram Rider
Goblin Hut Goblin Gang Fireball Dark Prince Electro Dragon Ram Rider
Fireball Goblin Gang Firecracker Goblin Hut Dark Prince Electro Dragon
Goblin Gang Goblin Hut Ram Rider
Goblin Gang Fireball Goblin Hut Ram Rider
Goblin Gang Firecracker Fireball Goblin Hut Dark Prince Electro Dragon
Fireball Goblin Gang Firecracker Goblin Hut Dark Prince Electro Dragon Ram Rider
Firecracker Fireball Goblin Hut Dark Prince Electro Dragon Ram Rider
Goblin Hut Ram Rider
Goblin Gang Dark Prince Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Hut Dark Prince
Fireball Goblin Gang Firecracker Electro Dragon
Goblin Gang Goblin Hut Dark Prince Electro Dragon Ram Rider
Goblin Gang Dark Prince Fireball Ram Rider
Goblin Gang Goblin Hut Dark Prince Ram Rider
Firecracker Fireball Goblin Gang Goblin Hut Electro Dragon Ram Rider
Goblin Gang Dark Prince Fireball Goblin Hut Ram Rider
Dark Prince
Electro Dragon Firecracker Fireball Goblin Hut Dark Prince
Goblin Gang Goblin Hut
Goblin Hut Dark Prince Electro Dragon
Fireball Dark Prince
Dark Prince Goblin Gang Fireball Ram Rider
Firecracker Fireball Electro Dragon
Goblin Gang Goblin Hut Electro Dragon Firecracker Fireball Dark Prince
Firecracker Fireball Goblin Hut Dark Prince Electro Dragon
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon Ram Rider
Fireball Goblin Hut Electro Dragon
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince
Firecracker Fireball Electro Dragon Ram Rider
Firecracker
Fireball Firecracker Electro Dragon Ram Rider
Fireball Firecracker Electro Dragon Ram Rider
Goblin Gang Fireball Electro Dragon
Firecracker Fireball Dark Prince Electro Dragon Ram Rider
Fireball Firecracker Electro Dragon
Firecracker Fireball Goblin Hut
Firecracker Fireball Electro Dragon
Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut Electro Dragon
Firecracker Fireball Goblin Hut Electro Dragon
Fireball
Firecracker Fireball Dark Prince Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Firecracker Fireball Dark Prince Electro Dragon
Firecracker Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Firecracker
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Goblin Hut
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball
Goblin Gang Fireball Goblin Hut Dark Prince Electro Dragon
Fireball Firecracker Electro Dragon Ram Rider
Fireball
Fireball Goblin Gang Firecracker Dark Prince Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Dark Prince Electro Dragon
Electro Dragon Goblin Gang Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Dark Prince
Fireball Firecracker Electro Dragon

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