My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Golden Knight Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mega Knight Golden Knight
Mini P.E.K.K.A
Wizard Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Barrel
Skeleton Army P.E.K.K.A Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Wizard Goblin Barrel
Mega Knight
Fireball Mini P.E.K.K.A Wizard Goblin Barrel
Golden Knight
Fireball Goblin Barrel

Defense Synergies 0 9

Fireball
Mini P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A
Fireball Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Golden Knight
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard
P.E.K.K.A
Wizard
Mega Knight
Fireball Wizard
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Wizard
Fireball P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Fireball Wizard Mega Knight
Fireball Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball Mega Knight Wizard Skeleton Army Golden Knight
Wizard Fireball Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Mega Knight Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Fireball Wizard Golden Knight
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mega Knight Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Golden Knight
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard Golden Knight
Fireball Mini P.E.K.K.A
Fireball Wizard Golden Knight
Fireball Wizard
Fireball Golden Knight
Fireball
Fireball
Fireball Wizard Golden Knight
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Mega Knight Golden Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Golden Knight
Fireball Wizard Mega Knight Golden Knight
Fireball Golden Knight
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard
Fireball
P.E.K.K.A Mega Knight
Fireball Golden Knight
Fireball
Fireball Mega Knight Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: