My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Electro Dragon Ram Rider Little Prince
Zap
Guards Ram Rider Little Prince
Barbarian Barrel
Guards Little Prince
The Log
Guards Ram Rider Little Prince
Earthquake
Guards
Arrows
Guards Little Prince
Royal Delivery
Guards Electro Dragon P.E.K.K.A Ram Rider Little Prince
Fireball
Electro Dragon Ram Rider Little Prince
Poison
Guards Electro Dragon Little Prince
Lightning
Electro Dragon Ram Rider Little Prince
Rocket
Electro Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Tornado Little Prince Fireball Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Guards Tornado Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Ram Rider Little Prince
Rage
Electro Dragon
Guards
Ram Rider
Tornado
Fireball P.E.K.K.A Electro Dragon Ram Rider
Electro Dragon
Rage Tornado P.E.K.K.A Little Prince
P.E.K.K.A
Tornado Electro Dragon Ram Rider
Ram Rider
Fireball Guards Tornado P.E.K.K.A
Little Prince
Fireball Electro Dragon

Defense Synergies 2 6

Fireball
Tornado Ram Rider Little Prince
Rage
Guards
Electro Dragon
Tornado
Fireball P.E.K.K.A Electro Dragon Ram Rider Little Prince
Electro Dragon
Guards Tornado
P.E.K.K.A
Tornado
Ram Rider
Fireball Tornado
Little Prince
Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Ram Rider
P.E.K.K.A Electro Dragon Ram Rider
Tornado P.E.K.K.A Ram Rider Electro Dragon
P.E.K.K.A Guards Electro Dragon Ram Rider
Fireball Tornado P.E.K.K.A
Fireball Tornado Guards Electro Dragon
Tornado Ram Rider Fireball Electro Dragon Little Prince
Fireball Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Tornado
Guards Tornado Little Prince
Guards Fireball Tornado Electro Dragon Ram Rider
Fireball Tornado Electro Dragon Ram Rider
P.E.K.K.A Fireball Guards Electro Dragon Ram Rider
Fireball Guards Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Fireball P.E.K.K.A Ram Rider
Fireball Tornado Electro Dragon P.E.K.K.A
Fireball Guards Tornado Electro Dragon Ram Rider Little Prince
Tornado Fireball Guards Electro Dragon Ram Rider Little Prince
P.E.K.K.A Tornado Ram Rider
Fireball Guards Electro Dragon P.E.K.K.A Little Prince
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Electro Dragon
Guards P.E.K.K.A Electro Dragon Ram Rider
Guards P.E.K.K.A Fireball Tornado Ram Rider
P.E.K.K.A Guards Ram Rider
Fireball Tornado Electro Dragon Ram Rider
Guards P.E.K.K.A Fireball Ram Rider
P.E.K.K.A
Electro Dragon P.E.K.K.A Fireball Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Fireball Guards Tornado
P.E.K.K.A Fireball Guards Ram Rider
Fireball Electro Dragon
Guards Electro Dragon Fireball Tornado P.E.K.K.A Little Prince
Fireball Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Electro Dragon
Fireball Tornado Electro Dragon Ram Rider
Fireball Electro Dragon
Fireball Guards
Fireball
Fireball Tornado Electro Dragon Ram Rider
Tornado
Fireball Tornado Electro Dragon Ram Rider
Fireball Tornado Electro Dragon Ram Rider
Fireball Guards Tornado Electro Dragon
Fireball Tornado Electro Dragon Ram Rider
Fireball Tornado Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Fireball Electro Dragon
Fireball Tornado Electro Dragon Little Prince
Fireball
Fireball Tornado
Tornado
Fireball Electro Dragon
Tornado Fireball Electro Dragon Little Prince
Fireball Tornado Electro Dragon Ram Rider
Fireball Tornado Electro Dragon Ram Rider
Fireball Tornado
Fireball Tornado Electro Dragon Little Prince
Electro Dragon Fireball Guards
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
P.E.K.K.A
Fireball
Fireball Guards Electro Dragon
Fireball Tornado Electro Dragon Ram Rider
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Guards Tornado
Fireball Tornado Electro Dragon
Electro Dragon Fireball Tornado Little Prince
P.E.K.K.A
Fireball Electro Dragon

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