My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Dark Prince Electro Dragon Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Goblin Hut Baby Dragon Electro Dragon Inferno Dragon
Zap
Goblin Hut Dark Prince Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Hut Dark Prince
The Log
Goblin Hut Dark Prince
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Baby Dragon Dark Prince Electro Dragon Inferno Dragon
Fireball
Goblin Hut Baby Dragon Electro Dragon Inferno Dragon
Poison
Goblin Hut Electro Dragon
Lightning
Valkyrie Goblin Hut Baby Dragon Dark Prince Electro Dragon Inferno Dragon
Rocket
Valkyrie Goblin Hut Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Dark Prince Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Baby Dragon Dark Prince Inferno Dragon Goblin Hut Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Baby Dragon Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Dark Prince
Valkyrie
Goblin Hut Baby Dragon Dark Prince Electro Dragon
Goblin Hut
Valkyrie Baby Dragon Dark Prince
Baby Dragon
Fireball Valkyrie Goblin Hut Dark Prince Electro Dragon Electro Giant Inferno Dragon
Dark Prince
Electro Giant Fireball Valkyrie Goblin Hut Baby Dragon
Electro Dragon
Valkyrie Baby Dragon Inferno Dragon
Electro Giant
Dark Prince Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon Electro Dragon Electro Giant

Defense Synergies 0 14

Fireball
Valkyrie Goblin Hut Dark Prince
Valkyrie
Fireball Goblin Hut Baby Dragon Electro Dragon
Goblin Hut
Fireball Valkyrie Baby Dragon Dark Prince
Baby Dragon
Valkyrie Goblin Hut Dark Prince Electro Dragon Inferno Dragon
Dark Prince
Fireball Goblin Hut Baby Dragon Electro Dragon
Electro Dragon
Valkyrie Baby Dragon Dark Prince Inferno Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Baby Dragon Electro Dragon Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Baby Dragon Electro Dragon
Inferno Dragon Valkyrie Goblin Hut Dark Prince Electro Dragon
Goblin Hut Valkyrie Dark Prince Electro Dragon Inferno Dragon
Goblin Hut Inferno Dragon Valkyrie Dark Prince Electro Dragon
Fireball Valkyrie Dark Prince
Fireball Valkyrie Baby Dragon Dark Prince Electro Dragon
Inferno Dragon Fireball Goblin Hut Baby Dragon Electro Dragon
Fireball Valkyrie Baby Dragon Electro Dragon Electro Giant
Inferno Dragon Goblin Hut
Valkyrie Dark Prince
Valkyrie Fireball Goblin Hut Baby Dragon Dark Prince Electro Dragon Electro Giant
Inferno Dragon Fireball Goblin Hut Baby Dragon Electro Dragon
Goblin Hut Fireball Valkyrie Dark Prince Electro Dragon
Fireball Valkyrie Goblin Hut Baby Dragon Dark Prince Electro Dragon
Inferno Dragon Goblin Hut
Fireball Goblin Hut Electro Giant Inferno Dragon
Fireball Valkyrie Goblin Hut Dark Prince Electro Dragon
Fireball Valkyrie Goblin Hut Baby Dragon Dark Prince Electro Dragon
Valkyrie Baby Dragon Fireball Goblin Hut Dark Prince Electro Dragon Inferno Dragon
Goblin Hut Inferno Dragon
Valkyrie Dark Prince Fireball Baby Dragon Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Dark Prince Electro Giant
Fireball Valkyrie Baby Dragon Electro Dragon Inferno Dragon
Valkyrie Goblin Hut Dark Prince Electro Dragon
Valkyrie Dark Prince Fireball
Valkyrie Goblin Hut Dark Prince Inferno Dragon
Fireball Electro Giant Goblin Hut Baby Dragon Electro Dragon
Dark Prince Fireball Valkyrie Goblin Hut
Valkyrie Dark Prince Inferno Dragon
Electro Dragon Fireball Valkyrie Goblin Hut Baby Dragon Dark Prince Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Valkyrie Goblin Hut Dark Prince Electro Dragon
Fireball Valkyrie Dark Prince Electro Giant
Dark Prince Fireball Valkyrie
Fireball Valkyrie Baby Dragon Electro Dragon Electro Giant
Goblin Hut Electro Dragon Electro Giant Fireball Valkyrie Baby Dragon Dark Prince Inferno Dragon
Valkyrie Fireball Goblin Hut Baby Dragon Dark Prince Electro Dragon Electro Giant Inferno Dragon
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon Electro Dragon
Fireball Valkyrie Dark Prince
Fireball Valkyrie Baby Dragon Dark Prince
Fireball Electro Giant Baby Dragon Electro Dragon
Baby Dragon
Fireball Baby Dragon Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Valkyrie Dark Prince Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon Electro Dragon
Fireball
Fireball Baby Dragon Dark Prince Electro Dragon
Fireball Valkyrie Baby Dragon Electro Dragon Electro Giant
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Dragon
Electro Giant Fireball Valkyrie Baby Dragon Dark Prince Electro Dragon
Inferno Dragon
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Dragon Electro Giant
Electro Dragon Fireball Goblin Hut Electro Giant
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Goblin Hut Dark Prince Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball
Fireball Valkyrie Baby Dragon Dark Prince Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant Fireball Baby Dragon
Fireball Electro Dragon
Electro Dragon Fireball Baby Dragon Dark Prince Electro Giant
Inferno Dragon
Fireball Electro Dragon

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