My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Witch Giant Skeleton
The Log
Goblin Gang Goblin Barrel Witch Prince Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Wizard Goblin Barrel Witch Prince Giant Skeleton
Fireball
Goblin Gang Wizard Goblin Barrel Witch
Poison
Goblin Gang Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Fireball Wizard Witch Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Goblin Barrel Fireball Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Prince Giant Skeleton
Fireball
Mega Knight
Wizard
Prince Giant Skeleton Mega Knight
Goblin Barrel
Goblin Gang Prince Giant Skeleton Mega Knight
Witch
Prince Giant Skeleton Mega Knight
Prince
Goblin Barrel Mega Knight Goblin Gang Wizard Witch
Giant Skeleton
Goblin Gang Wizard Goblin Barrel Witch
Mega Knight
Prince Fireball Wizard Goblin Barrel Witch

Defense Synergies 0 9

Goblin Gang
Prince Giant Skeleton
Fireball
Mega Knight
Wizard
Prince Giant Skeleton Mega Knight
Goblin Barrel
Witch
Prince Giant Skeleton Mega Knight
Prince
Goblin Gang Wizard Witch
Giant Skeleton
Goblin Gang Wizard Witch
Mega Knight
Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Goblin Gang Witch Prince Mega Knight
Goblin Gang Witch Prince Mega Knight Giant Skeleton
Witch Prince Goblin Gang Mega Knight
Fireball Prince Giant Skeleton Mega Knight
Goblin Gang Fireball Mega Knight
Goblin Gang Fireball Wizard Witch
Fireball Giant Skeleton Mega Knight
Witch Goblin Gang Prince
Goblin Gang Prince Giant Skeleton Mega Knight
Goblin Gang Witch Fireball Wizard Giant Skeleton Mega Knight
Goblin Gang Fireball Wizard Witch
Prince Mega Knight Goblin Gang Fireball Wizard Witch Giant Skeleton
Fireball Wizard Mega Knight Goblin Gang Witch Prince
Goblin Gang Prince Mega Knight
Goblin Gang Fireball Prince Mega Knight
Wizard Mega Knight Goblin Gang Fireball Witch Prince
Fireball Mega Knight Goblin Gang Wizard Witch Prince
Wizard Witch Fireball Giant Skeleton Mega Knight
Prince
Goblin Gang Wizard Mega Knight Fireball Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch Prince Giant Skeleton
Fireball Goblin Gang Wizard Prince Mega Knight
Goblin Gang Giant Skeleton Mega Knight Witch Prince
Goblin Gang Prince Giant Skeleton Mega Knight Fireball
Giant Skeleton Goblin Gang Witch Prince Mega Knight
Fireball Wizard Goblin Gang Witch
Goblin Gang Prince Fireball Witch Giant Skeleton
Giant Skeleton Mega Knight Prince
Giant Skeleton Mega Knight Fireball Witch Prince
Witch Goblin Gang
Mega Knight Witch Prince Giant Skeleton
Mega Knight Fireball Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Goblin Gang Witch Fireball Prince Giant Skeleton
Mega Knight Fireball Wizard Witch Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Prince Giant Skeleton
Fireball Wizard Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Prince Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Prince Giant Skeleton Mega Knight
Fireball Wizard
Prince
Fireball
Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Prince Giant Skeleton Mega Knight
Fireball Wizard
Goblin Gang Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Wizard Prince Mega Knight
Fireball Wizard
Fireball Giant Skeleton
Prince Mega Knight
Goblin Gang Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Prince Giant Skeleton Mega Knight
Prince
Fireball Wizard Mega Knight

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