My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Lumberjack Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Drill
Giant Snowball
Bats Goblin Drill Lumberjack Little Prince
Zap
Bats Goblin Drill Little Prince
Barbarian Barrel
Elixir Golem Wizard Goblin Drill Lumberjack Little Prince
The Log
Elixir Golem Goblin Drill Lumberjack Little Prince
Earthquake
Elixir Golem Goblin Drill
Arrows
Bats Goblin Drill Little Prince
Royal Delivery
Bats Elixir Golem Wizard Goblin Drill Lumberjack Mother Witch Little Prince
Fireball
Elixir Golem Wizard Goblin Drill Lumberjack Mother Witch Little Prince
Poison
Bats Elixir Golem Wizard Goblin Drill Mother Witch Little Prince
Lightning
Wizard Lumberjack Mother Witch Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Goblin Drill Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Little Prince Fireball Goblin Drill Lumberjack Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Little Prince Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Goblin Drill Lumberjack
Elixir Golem
Bats Fireball Wizard Lumberjack Mother Witch
Fireball
Goblin Drill Elixir Golem Little Prince
Wizard
Elixir Golem Lumberjack
Goblin Drill
Fireball Bats Lumberjack Mother Witch
Lumberjack
Bats Elixir Golem Wizard Goblin Drill
Mother Witch
Elixir Golem Goblin Drill
Little Prince
Fireball

Defense Synergies 0 10

Bats
Goblin Drill Lumberjack
Elixir Golem
Fireball
Goblin Drill Lumberjack Little Prince
Wizard
Lumberjack
Goblin Drill
Bats Fireball Lumberjack Mother Witch
Lumberjack
Bats Fireball Wizard Goblin Drill Mother Witch Little Prince
Mother Witch
Goblin Drill Lumberjack
Little Prince
Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Lumberjack Bats Goblin Drill
Lumberjack Bats Goblin Drill
Lumberjack Bats Goblin Drill
Fireball Lumberjack
Fireball Bats Lumberjack Mother Witch
Bats Fireball Wizard Little Prince
Fireball
Goblin Drill Lumberjack
Lumberjack Little Prince
Bats Mother Witch Fireball Wizard Goblin Drill Lumberjack
Bats Fireball Wizard
Goblin Drill Lumberjack Bats Fireball Wizard
Fireball Wizard Bats Goblin Drill Lumberjack
Goblin Drill Lumberjack
Fireball Goblin Drill Lumberjack
Wizard Bats Fireball Goblin Drill Lumberjack
Fireball Bats Wizard Goblin Drill Lumberjack Little Prince
Wizard Goblin Drill Bats Fireball Lumberjack Mother Witch Little Prince
Goblin Drill Lumberjack
Wizard Bats Fireball Lumberjack Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Wizard Lumberjack
Lumberjack Bats
Lumberjack Bats Fireball
Goblin Drill Lumberjack
Fireball Wizard Mother Witch Bats
Bats Fireball Lumberjack
Lumberjack
Bats Fireball
Goblin Drill
Bats Lumberjack
Fireball
Fireball Wizard Lumberjack
Wizard Fireball
Bats Fireball Goblin Drill Lumberjack Little Prince
Bats Fireball Wizard Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill
Fireball
Fireball Goblin Drill
Fireball
Fireball Wizard
Fireball Wizard Mother Witch Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Lumberjack
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Goblin Drill
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Wizard Mother Witch Little Prince
Fireball
Fireball Wizard
Fireball Goblin Drill
Mother Witch Fireball Wizard Little Prince
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard Mother Witch Little Prince
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Little Prince
Fireball Wizard

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