My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Mother Witch Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Barbarians Baby Dragon Witch Mighty Miner
Zap
Firecracker Witch Mighty Miner
Barbarian Barrel
Firecracker Barbarians Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Baby Dragon Witch Mother Witch
Fireball
Firecracker Barbarians Baby Dragon Witch Mother Witch Mighty Miner
Poison
Firecracker Barbarians Witch Mother Witch
Lightning
Baby Dragon Witch Mother Witch Mighty Miner
Rocket
Barbarians Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mother Witch Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Baby Dragon Mother Witch Mighty Miner Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Baby Dragon Mother Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Mega Knight
Barbarians
Fireball
Baby Dragon Mega Knight
Baby Dragon
Firecracker Fireball Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mother Witch
Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon Witch Mother Witch
Mighty Miner

Defense Synergies 0 8

Firecracker
Baby Dragon Mega Knight
Barbarians
Fireball
Mega Knight
Baby Dragon
Firecracker Witch Mother Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mother Witch
Baby Dragon Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon Witch Mother Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon
Barbarians Firecracker Witch Mega Knight
Barbarians Witch Mega Knight
Barbarians Witch Firecracker Mega Knight
Firecracker Barbarians Fireball Mega Knight
Fireball Firecracker Baby Dragon Mother Witch Mega Knight
Firecracker Fireball Baby Dragon Witch
Barbarians Fireball Baby Dragon Mega Knight
Barbarians Witch Mighty Miner
Firecracker Barbarians Mega Knight
Barbarians Witch Mother Witch Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Witch
Barbarians Mega Knight Fireball Witch
Fireball Mega Knight Firecracker Barbarians Baby Dragon Witch
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Mega Knight Firecracker Fireball Witch
Fireball Mega Knight Firecracker Barbarians Baby Dragon Witch
Baby Dragon Witch Firecracker Barbarians Fireball Mother Witch Mega Knight
Barbarians
Mega Knight Firecracker Barbarians Fireball Baby Dragon Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch
Fireball Firecracker Baby Dragon Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians Fireball
Barbarians Witch Mega Knight Mighty Miner
Firecracker Fireball Mother Witch Baby Dragon Witch
Barbarians Fireball Witch
Mega Knight Mighty Miner Barbarians
Mega Knight Firecracker Barbarians Fireball Baby Dragon Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Fireball
Barbarians Mega Knight Fireball Witch
Firecracker Barbarians Fireball Baby Dragon Witch Mega Knight
Barbarians Witch Firecracker Fireball Baby Dragon Mighty Miner
Mega Knight Firecracker Barbarians Fireball Baby Dragon Witch Mother Witch Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Barbarians Fireball
Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Mother Witch Baby Dragon Witch
Firecracker Baby Dragon Witch
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Baby Dragon Mega Knight
Fireball
Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon Witch Mother Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Barbarians Fireball Baby Dragon
Firecracker Mother Witch Fireball Baby Dragon Witch Mega Knight
Witch
Firecracker Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Mega Knight
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Witch Mother Witch
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Mighty Miner Mega Knight
Firecracker Fireball
Barbarians Fireball Witch
Fireball Firecracker Baby Dragon Witch
Fireball
Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball
Firecracker Mega Knight
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Witch
Firecracker Fireball Baby Dragon Witch Mega Knight
Fireball Firecracker Mega Knight

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