My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Barbarians Goblin Barrel Witch
The Log
Firecracker Barbarians Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Firecracker Barbarians Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Goblin Barrel Witch
Fireball
Firecracker Barbarians Goblin Barrel Witch
Poison
Firecracker Barbarians Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Goblin Barrel Fireball Mini P.E.K.K.A Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Goblin Barrel Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel
Barbarians
Fireball
Freeze
Mini P.E.K.K.A
Firecracker Rage
Rage
Witch Mini P.E.K.K.A
Goblin Barrel
Firecracker
Freeze
Fireball
Witch
Rage

Defense Synergies 0 5

Firecracker
Mini P.E.K.K.A
Barbarians
Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Firecracker Fireball Freeze Witch
Rage
Goblin Barrel
Freeze
Fireball Mini P.E.K.K.A
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Barbarians Mini P.E.K.K.A Firecracker Witch
Barbarians Mini P.E.K.K.A Witch Freeze
Barbarians Mini P.E.K.K.A Witch Firecracker
Firecracker Barbarians Fireball Mini P.E.K.K.A
Fireball Freeze Firecracker
Firecracker Fireball Freeze Witch
Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch
Firecracker Barbarians Mini P.E.K.K.A
Barbarians Witch Firecracker Fireball Freeze
Firecracker Fireball Witch
Barbarians Mini P.E.K.K.A Fireball Freeze Witch
Fireball Firecracker Barbarians Mini P.E.K.K.A Freeze Witch
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Freeze
Barbarians Firecracker Fireball Mini P.E.K.K.A Witch
Fireball Firecracker Barbarians Witch
Freeze Witch Firecracker Barbarians Fireball
Barbarians Mini P.E.K.K.A
Firecracker Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Witch
Fireball Firecracker Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch
Firecracker Fireball Freeze Witch
Mini P.E.K.K.A Barbarians Fireball Witch
Mini P.E.K.K.A Barbarians
Freeze Firecracker Barbarians Fireball Mini P.E.K.K.A Witch
Witch Barbarians
Barbarians Mini P.E.K.K.A Witch
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Witch
Firecracker Barbarians Fireball Witch
Barbarians Witch Firecracker Fireball Mini P.E.K.K.A Freeze
Firecracker Barbarians Fireball Mini P.E.K.K.A Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball Freeze
Fireball Firecracker
Firecracker Fireball Freeze Witch
Firecracker Witch
Fireball Firecracker Freeze
Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball Freeze
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball Witch
Fireball
Fireball
Barbarians Fireball
Firecracker Freeze Fireball Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Freeze Witch
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball Freeze
Firecracker Fireball
Barbarians Fireball Freeze Witch
Fireball Firecracker Witch
Freeze
Fireball
Fireball Firecracker Mini P.E.K.K.A
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Freeze Witch
Firecracker Fireball Witch
Firecracker Fireball Freeze Witch
Fireball Firecracker

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