My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Barbarians Minion Horde Hog Rider Miner
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Barbarians
The Log
Firecracker Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider Elixir Collector
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Barbarians Minion Horde Hog Rider Miner
Fireball
Firecracker Barbarians Minion Horde Hog Rider Elixir Collector
Poison
Firecracker Barbarians Minion Horde Elixir Collector
Lightning
Elixir Collector
Rocket
Barbarians Minion Horde Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Miner Fireball Hog Rider Barbarians Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Miner Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner
Barbarians
Hog Rider
Minion Horde
Miner Hog Rider
Fireball
Hog Rider The Log Miner
Hog Rider
Firecracker Fireball The Log Barbarians Minion Horde
Elixir Collector
The Log
Hog Rider Fireball Miner
Miner
Firecracker Minion Horde Fireball The Log

Defense Synergies 2 4

Firecracker
The Log
Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Fireball
The Log Miner
Hog Rider
Elixir Collector
The Log
Firecracker Fireball Minion Horde Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball The Log
Barbarians Minion Horde Firecracker The Log
Barbarians Minion Horde
Barbarians Minion Horde Firecracker
Firecracker Barbarians Fireball The Log
Fireball The Log Firecracker
Minion Horde Firecracker Fireball
Barbarians Fireball The Log
Barbarians Minion Horde
Firecracker Barbarians Minion Horde Miner
Barbarians Minion Horde Firecracker Fireball The Log
Minion Horde Firecracker Fireball
Barbarians Minion Horde Fireball The Log
Fireball Firecracker Barbarians Minion Horde The Log
Barbarians Minion Horde
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Firecracker Fireball
Fireball Firecracker Barbarians Minion Horde The Log
The Log Firecracker Barbarians Fireball
Barbarians
Firecracker Barbarians Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Firecracker The Log Miner
Barbarians Minion Horde The Log
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde
Firecracker Fireball Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Firecracker Barbarians Fireball The Log
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Fireball The Log
Barbarians Minion Horde Fireball
Firecracker Barbarians Minion Horde Fireball
Barbarians Firecracker Minion Horde Fireball The Log
Firecracker Barbarians Minion Horde Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde The Log
Firecracker Fireball The Log Miner
Minion Horde Fireball The Log Miner
Firecracker Barbarians Fireball The Log
Fireball Firecracker Minion Horde The Log
Firecracker Fireball Minion Horde
Firecracker Minion Horde The Log
Fireball The Log Firecracker
Fireball The Log Miner Firecracker
Minion Horde Fireball
Firecracker Miner Minion Horde Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log Miner
Firecracker Minion Horde Fireball
Firecracker Fireball The Log
Firecracker Minion Horde Fireball The Log
Firecracker Minion Horde Fireball The Log
Fireball
Minion Horde
Firecracker Fireball The Log
Firecracker Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
Firecracker The Log Fireball
Minion Horde
Firecracker Fireball The Log Miner
Fireball The Log Miner
Fireball Miner Firecracker The Log
Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log Miner
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball The Log
Minion Horde Barbarians Fireball
Fireball Firecracker
The Log Fireball
Fireball Miner Firecracker Minion Horde
The Log Firecracker Fireball
Fireball
Firecracker Minion Horde
Firecracker Minion Horde Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Miner
Fireball Firecracker

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