My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Mega Minion Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Lava Hound
Giant Snowball
Barbarians Tombstone Mega Minion Clone Lava Hound
Zap
Firecracker Tombstone Clone Lava Hound
Barbarian Barrel
Firecracker Barbarians Tombstone Clone
The Log
Firecracker Barbarians Tombstone Clone
Earthquake
Firecracker Barbarians Tombstone Clone
Arrows
Firecracker Tombstone Clone Lava Hound
Royal Delivery
Firecracker Barbarians Mega Minion Clone Lava Hound
Fireball
Firecracker Barbarians Tombstone Mega Minion Clone Lava Hound
Poison
Firecracker Barbarians Tombstone Mega Minion Clone Lava Hound
Lightning
Tombstone Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tombstone Mega Minion Clone Fireball Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Tombstone Mega Minion

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Mirror Lava Hound
Barbarians
Tombstone
Mega Minion
Lava Hound Firecracker Fireball
Fireball
Mirror Lava Hound Mega Minion
Mirror
Fireball Firecracker
Clone
Lava Hound
Lava Hound
Mega Minion Fireball Clone Firecracker

Defense Synergies 1 6

Firecracker
Tombstone Mega Minion Mirror
Barbarians
Tombstone
Firecracker Mega Minion Fireball Mirror
Mega Minion
Firecracker Tombstone
Fireball
Mirror Tombstone
Mirror
Fireball Firecracker Tombstone
Clone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Mega Minion Fireball
Barbarians Firecracker Tombstone Mega Minion
Barbarians Tombstone Mega Minion
Barbarians Firecracker Tombstone Mega Minion
Firecracker Barbarians Tombstone Fireball
Fireball Firecracker Mega Minion
Mega Minion Firecracker Tombstone Fireball
Barbarians Fireball
Barbarians Tombstone
Firecracker Barbarians
Barbarians Firecracker Tombstone Mega Minion Fireball
Mega Minion Firecracker Fireball
Barbarians Tombstone Fireball
Fireball Firecracker Barbarians Tombstone Mega Minion
Barbarians Tombstone
Barbarians Fireball
Barbarians Firecracker Tombstone Fireball
Tombstone Fireball Firecracker Barbarians Mega Minion
Firecracker Barbarians Tombstone Mega Minion Fireball
Barbarians
Firecracker Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone Fireball
Fireball Firecracker Mega Minion
Barbarians Tombstone
Barbarians Fireball
Barbarians Tombstone
Firecracker Fireball
Barbarians Tombstone Mega Minion Fireball
Barbarians
Firecracker Barbarians Tombstone Mega Minion Fireball
Barbarians Tombstone Mega Minion
Barbarians Tombstone Mega Minion
Barbarians Fireball
Barbarians Tombstone Fireball
Firecracker Barbarians Fireball
Barbarians Tombstone Firecracker Mega Minion Fireball
Firecracker Barbarians Mega Minion Fireball
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker
Firecracker Fireball Mega Minion
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Mega Minion Fireball
Firecracker Fireball
Fireball
Fireball
Barbarians Fireball
Firecracker Fireball
Mega Minion
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Mega Minion Fireball
Mega Minion Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Barbarians Tombstone Fireball
Fireball Firecracker Mega Minion
Fireball
Fireball Firecracker Mega Minion
Firecracker Fireball
Fireball
Firecracker Mega Minion
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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