My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Barbarians
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Executioner Electro Wizard
The Log
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Prince Executioner Electro Wizard
Fireball
Firecracker Barbarians Elite Barbarians Executioner Electro Wizard
Poison
Firecracker Barbarians Executioner Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Prince Executioner Electro Wizard
Rocket
Barbarians Elite Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Electro Wizard Barbarians Prince Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Prince
Barbarians
Elite Barbarians
Rage Firecracker
Mini P.E.K.K.A
Firecracker Rage Electro Wizard
Rage
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Prince
Firecracker Rage Electro Wizard
Executioner
Electro Wizard
Mini P.E.K.K.A Rage Prince

Defense Synergies 1 7

Firecracker
Mini P.E.K.K.A Prince Electro Wizard
Barbarians
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Firecracker Elite Barbarians Executioner
Rage
Prince
Firecracker Executioner Electro Wizard
Executioner
Mini P.E.K.K.A Prince
Electro Wizard
Mini P.E.K.K.A Firecracker Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Firecracker Prince Executioner Electro Wizard
Barbarians Mini P.E.K.K.A Prince Elite Barbarians Executioner Electro Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Prince Firecracker Electro Wizard
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Prince
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker Executioner
Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Firecracker Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Executioner Electro Wizard Firecracker
Executioner Firecracker Electro Wizard
Barbarians Mini P.E.K.K.A Prince Elite Barbarians Electro Wizard
Executioner Firecracker Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Barbarians Firecracker Elite Barbarians Mini P.E.K.K.A Prince Executioner Electro Wizard
Firecracker Barbarians Elite Barbarians Prince Executioner Electro Wizard
Executioner Firecracker Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Elite Barbarians Prince Electro Wizard
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Prince Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Elite Barbarians Prince Electro Wizard
Electro Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Prince Executioner
Barbarians Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Prince Executioner
Firecracker Executioner Electro Wizard
Mini P.E.K.K.A Prince Barbarians Elite Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Elite Barbarians Prince
Electro Wizard Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Prince
Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Prince
Barbarians Elite Barbarians Prince Electro Wizard
Barbarians Elite Barbarians Mini P.E.K.K.A Prince Executioner
Firecracker Barbarians Executioner
Barbarians Elite Barbarians Electro Wizard Firecracker Mini P.E.K.K.A Prince Executioner
Executioner Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Electro Wizard
Firecracker Barbarians Prince
Executioner Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker
Elite Barbarians Mini P.E.K.K.A Prince Electro Wizard
Firecracker Prince Electro Wizard
Firecracker Executioner
Firecracker Elite Barbarians Executioner
Firecracker
Firecracker Elite Barbarians Prince
Firecracker Executioner
Firecracker Executioner
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Executioner Electro Wizard
Firecracker
Prince
Prince
Barbarians
Firecracker Executioner
Firecracker Executioner Electro Wizard
Prince
Firecracker
Elite Barbarians Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Electro Wizard
Prince
Firecracker
Electro Wizard Barbarians Prince
Firecracker Executioner Electro Wizard
Firecracker Mini P.E.K.K.A Prince Executioner Electro Wizard
Firecracker Executioner
Firecracker Elite Barbarians Prince Executioner
Firecracker Elite Barbarians Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Prince Executioner Electro Wizard
Prince
Firecracker

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