My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Cannon Cart Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider
Giant Snowball
Baby Dragon Witch Electro Dragon Ram Rider
Zap
Firecracker Witch Cannon Cart Ram Rider
Barbarian Barrel
Firecracker Witch Cannon Cart Magic Archer
The Log
Firecracker Witch Cannon Cart Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Healer Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer Ram Rider
Fireball
Firecracker Battle Healer Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer Ram Rider
Poison
Firecracker Battle Healer Witch Electro Dragon Magic Archer
Lightning
Battle Healer Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer Ram Rider
Rocket
Battle Healer Witch Electro Dragon Cannon Cart Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Healer Baby Dragon Magic Archer Witch Electro Dragon Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Battle Healer Baby Dragon Magic Archer

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Baby Dragon Cannon Cart Ram Rider
Battle Healer
Baby Dragon Electro Dragon Firecracker Witch Cannon Cart Magic Archer Ram Rider
Baby Dragon
Battle Healer Firecracker Witch Electro Dragon Cannon Cart Ram Rider
Witch
Battle Healer Baby Dragon Cannon Cart Ram Rider
Electro Dragon
Battle Healer Baby Dragon Cannon Cart Magic Archer
Cannon Cart
Firecracker Battle Healer Baby Dragon Witch Electro Dragon Magic Archer Ram Rider
Magic Archer
Ram Rider Battle Healer Electro Dragon Cannon Cart
Ram Rider
Magic Archer Firecracker Battle Healer Baby Dragon Witch Cannon Cart

Defense Synergies 2 14

Firecracker
Battle Healer Baby Dragon Electro Dragon
Battle Healer
Baby Dragon Electro Dragon Firecracker Witch Cannon Cart Magic Archer
Baby Dragon
Battle Healer Firecracker Witch Electro Dragon Cannon Cart
Witch
Battle Healer Baby Dragon Electro Dragon Cannon Cart
Electro Dragon
Battle Healer Firecracker Baby Dragon Witch Cannon Cart
Cannon Cart
Battle Healer Baby Dragon Witch Electro Dragon Magic Archer
Magic Archer
Battle Healer Cannon Cart Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Baby Dragon Electro Dragon Magic Archer Ram Rider
Firecracker Battle Healer Witch Electro Dragon Cannon Cart Ram Rider
Witch Ram Rider Electro Dragon Cannon Cart
Witch Firecracker Electro Dragon Cannon Cart Ram Rider
Firecracker Battle Healer
Firecracker Baby Dragon Electro Dragon Cannon Cart Magic Archer
Ram Rider Firecracker Baby Dragon Witch Electro Dragon Magic Archer
Battle Healer Baby Dragon Electro Dragon Cannon Cart Magic Archer Ram Rider
Witch
Firecracker Battle Healer Cannon Cart
Witch Firecracker Baby Dragon Electro Dragon Cannon Cart Magic Archer Ram Rider
Firecracker Baby Dragon Witch Electro Dragon Magic Archer Ram Rider
Battle Healer Witch Electro Dragon Cannon Cart Ram Rider
Firecracker Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer
Cannon Cart Ram Rider
Ram Rider
Firecracker Witch Electro Dragon Cannon Cart
Firecracker Battle Healer Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer Ram Rider
Baby Dragon Witch Firecracker Battle Healer Electro Dragon Cannon Cart Magic Archer Ram Rider
Cannon Cart Ram Rider
Firecracker Battle Healer Baby Dragon Witch Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Cannon Cart
Firecracker Battle Healer Baby Dragon Electro Dragon Cannon Cart Magic Archer
Battle Healer Witch Electro Dragon Cannon Cart Ram Rider
Battle Healer Cannon Cart Ram Rider
Battle Healer Witch Cannon Cart Ram Rider
Firecracker Baby Dragon Witch Electro Dragon Magic Archer Ram Rider
Battle Healer Witch Cannon Cart Ram Rider
Battle Healer Cannon Cart
Electro Dragon Firecracker Baby Dragon Witch Cannon Cart Magic Archer
Witch
Witch Electro Dragon Cannon Cart
Cannon Cart Witch Ram Rider
Firecracker Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer
Witch Electro Dragon Firecracker Battle Healer Baby Dragon Cannon Cart Magic Archer
Firecracker Battle Healer Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon Magic Archer Ram Rider
Baby Dragon Electro Dragon Cannon Cart Magic Archer
Cannon Cart Firecracker
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Witch Electro Dragon Magic Archer Ram Rider
Firecracker Baby Dragon Witch Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer Ram Rider
Firecracker Electro Dragon Ram Rider
Electro Dragon
Firecracker Electro Dragon Cannon Cart Magic Archer Ram Rider
Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Cannon Cart Magic Archer
Firecracker Baby Dragon Electro Dragon Cannon Cart Magic Archer
Firecracker Baby Dragon Cannon Cart Magic Archer
Firecracker Baby Dragon Witch Electro Dragon Cannon Cart Magic Archer
Magic Archer Firecracker Baby Dragon Electro Dragon Cannon Cart
Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Witch Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon Cannon Cart
Firecracker Baby Dragon Witch Electro Dragon Magic Archer
Witch
Firecracker Baby Dragon Witch Electro Dragon Magic Archer Ram Rider
Baby Dragon Witch Electro Dragon Magic Archer Ram Rider
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Witch Electro Dragon Magic Archer
Electro Dragon Firecracker Witch
Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Witch Electro Dragon Cannon Cart Magic Archer
Firecracker Baby Dragon Witch Electro Dragon Magic Archer Ram Rider
Firecracker Baby Dragon Electro Dragon Cannon Cart Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Electro Dragon Cannon Cart
Electro Dragon Firecracker Baby Dragon Witch Magic Archer
Firecracker Witch Electro Dragon Magic Archer
Electro Dragon Firecracker Baby Dragon Witch Cannon Cart Magic Archer
Cannon Cart
Firecracker Electro Dragon

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