My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Firecracker Dart Goblin Guards
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Battle Healer Guards
Fireball
Firecracker Dart Goblin Battle Healer
Poison
Firecracker Dart Goblin Battle Healer Guards
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards Poison Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Guards Battle Healer Poison Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Dart Goblin Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Battle Healer Mega Knight
Dart Goblin
Firecracker Battle Healer The Log Mega Knight
Battle Healer
Firecracker Dart Goblin Poison
Guards
The Log
Poison
Battle Healer The Log Mega Knight
Electro Giant
The Log
Dart Goblin Guards Poison Mega Knight
Mega Knight
Firecracker Dart Goblin Poison The Log

Defense Synergies 1 15

Firecracker
The Log Dart Goblin Battle Healer Guards Mega Knight
Dart Goblin
Firecracker Battle Healer Guards The Log Mega Knight
Battle Healer
Firecracker Dart Goblin Poison The Log
Guards
Firecracker Dart Goblin Poison The Log
Poison
Battle Healer Guards The Log Mega Knight
Electro Giant
The Log
Firecracker Dart Goblin Battle Healer Guards Poison Mega Knight
Mega Knight
Firecracker Dart Goblin Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Firecracker Dart Goblin Battle Healer The Log Mega Knight
Mega Knight Dart Goblin
Firecracker Dart Goblin Guards Mega Knight
Firecracker Battle Healer Poison The Log Mega Knight
The Log Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Firecracker Poison
Dart Goblin Battle Healer Poison Electro Giant The Log Mega Knight
Guards Firecracker Dart Goblin Battle Healer Mega Knight
Dart Goblin Guards Poison Firecracker Electro Giant The Log Mega Knight
Firecracker Dart Goblin Poison
Mega Knight Battle Healer Guards The Log
Mega Knight Firecracker Dart Goblin Guards Poison The Log
Mega Knight
Electro Giant The Log Mega Knight
Mega Knight Firecracker Poison
Mega Knight Firecracker Dart Goblin Battle Healer Guards The Log
Poison The Log Firecracker Dart Goblin Battle Healer Guards Mega Knight
Dart Goblin
Mega Knight Firecracker Dart Goblin Battle Healer Guards Poison Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Battle Healer Electro Giant
Poison Firecracker Battle Healer The Log Mega Knight
Guards Mega Knight Battle Healer The Log
Guards Mega Knight Battle Healer The Log
Battle Healer Guards Mega Knight
Firecracker Poison Electro Giant Dart Goblin
Guards Dart Goblin Battle Healer
Mega Knight Battle Healer
Mega Knight Firecracker Poison The Log
Dart Goblin Guards
Mega Knight Dart Goblin Guards
Mega Knight Guards Poison Electro Giant The Log
Mega Knight Guards
Firecracker Dart Goblin Electro Giant Mega Knight
Guards Electro Giant Firecracker Dart Goblin Battle Healer Poison The Log
Poison Mega Knight Firecracker Dart Goblin Battle Healer Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Dart Goblin Guards The Log
Firecracker Poison Dart Goblin The Log
Dart Goblin Poison The Log
Firecracker Dart Goblin Guards Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Electro Giant Dart Goblin
Firecracker Dart Goblin Poison The Log
Poison The Log Firecracker Dart Goblin
Poison The Log Firecracker Dart Goblin
Guards Poison
Firecracker Poison Dart Goblin The Log
Poison Firecracker Dart Goblin
Poison Firecracker Dart Goblin The Log
Firecracker Dart Goblin Poison
Firecracker Dart Goblin Poison The Log
Firecracker Dart Goblin Poison The Log
Firecracker Dart Goblin Poison The Log Mega Knight
Poison
Firecracker Dart Goblin Poison The Log Mega Knight
Firecracker Dart Goblin Poison Electro Giant The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison Electro Giant The Log Mega Knight
Firecracker Poison The Log Dart Goblin
Poison The Log Mega Knight
Poison Firecracker Dart Goblin The Log
Poison Firecracker Dart Goblin Electro Giant
Firecracker Dart Goblin Guards Poison Electro Giant
Poison Dart Goblin The Log Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison The Log
Dart Goblin Guards
Poison Firecracker Dart Goblin
The Log
Poison Firecracker Dart Goblin Mega Knight
The Log Firecracker Dart Goblin Poison
Poison Electro Giant
Firecracker Dart Goblin Mega Knight
Electro Giant Firecracker Dart Goblin Guards Poison The Log
Firecracker Dart Goblin Poison
Poison Firecracker Dart Goblin Electro Giant The Log Mega Knight
Firecracker Dart Goblin Mega Knight

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