My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army Bandit
Giant Snowball
Dart Goblin Hog Rider Wall Breakers Skeleton Army
Zap
Firecracker Dart Goblin Wall Breakers Skeleton Army Bandit
Barbarian Barrel
Firecracker Dart Goblin Goblin Cage Valkyrie Wall Breakers Skeleton Army Bandit
The Log
Firecracker Dart Goblin Goblin Cage Hog Rider Wall Breakers Skeleton Army Bandit
Earthquake
Firecracker Goblin Cage Hog Rider Skeleton Army
Arrows
Firecracker Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Firecracker Dart Goblin Goblin Cage Valkyrie Hog Rider Wall Breakers Skeleton Army Bandit
Fireball
Firecracker Dart Goblin Goblin Cage Hog Rider Wall Breakers Skeleton Army Bandit
Poison
Firecracker Dart Goblin Goblin Cage Skeleton Army
Lightning
Goblin Cage Valkyrie Bandit
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Dart Goblin Skeleton Army Bandit Goblin Cage Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Dart Goblin Skeleton Army

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Dart Goblin Goblin Cage Valkyrie Wall Breakers Bandit
Dart Goblin
Valkyrie Firecracker Goblin Cage Hog Rider Wall Breakers Bandit
Goblin Cage
Firecracker Dart Goblin Hog Rider Wall Breakers Bandit
Valkyrie
Dart Goblin Hog Rider Wall Breakers Firecracker Bandit
Hog Rider
Firecracker Valkyrie Dart Goblin Goblin Cage Bandit
Wall Breakers
Valkyrie Firecracker Dart Goblin Goblin Cage
Skeleton Army
Bandit
Firecracker Dart Goblin Goblin Cage Valkyrie Hog Rider

Defense Synergies 1 12

Firecracker
Valkyrie Dart Goblin Goblin Cage Skeleton Army Bandit
Dart Goblin
Firecracker Goblin Cage Valkyrie Skeleton Army Bandit
Goblin Cage
Firecracker Dart Goblin Skeleton Army Bandit
Valkyrie
Firecracker Dart Goblin Bandit
Hog Rider
Wall Breakers
Skeleton Army
Firecracker Dart Goblin Goblin Cage Bandit
Bandit
Firecracker Dart Goblin Goblin Cage Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Goblin Cage Valkyrie
Skeleton Army Firecracker Dart Goblin Goblin Cage Valkyrie Bandit
Goblin Cage Skeleton Army Dart Goblin Valkyrie Bandit
Goblin Cage Skeleton Army Firecracker Dart Goblin Valkyrie Bandit
Firecracker Goblin Cage Valkyrie Skeleton Army
Skeleton Army Firecracker Dart Goblin Valkyrie Bandit
Dart Goblin Firecracker Goblin Cage
Dart Goblin Goblin Cage Valkyrie Bandit
Goblin Cage Skeleton Army
Skeleton Army Firecracker Dart Goblin Valkyrie Bandit
Dart Goblin Valkyrie Skeleton Army Firecracker Bandit
Firecracker Dart Goblin
Goblin Cage Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army Firecracker Dart Goblin Goblin Cage
Skeleton Army Goblin Cage Bandit
Skeleton Army Goblin Cage Bandit
Firecracker Goblin Cage Valkyrie Skeleton Army
Goblin Cage Valkyrie Firecracker Dart Goblin Skeleton Army Bandit
Goblin Cage Valkyrie Firecracker Dart Goblin Bandit
Dart Goblin Goblin Cage
Valkyrie Skeleton Army Firecracker Dart Goblin Bandit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Cage Bandit
Bandit Firecracker Valkyrie
Skeleton Army Bandit Goblin Cage Valkyrie
Valkyrie Skeleton Army Goblin Cage Bandit
Goblin Cage Valkyrie Skeleton Army Bandit
Firecracker Dart Goblin
Skeleton Army Dart Goblin Goblin Cage Valkyrie Bandit
Goblin Cage Valkyrie Skeleton Army
Goblin Cage Firecracker Valkyrie Skeleton Army Bandit
Dart Goblin Goblin Cage Skeleton Army
Dart Goblin Goblin Cage Valkyrie
Skeleton Army Goblin Cage Valkyrie
Skeleton Army Goblin Cage Valkyrie Bandit
Firecracker Dart Goblin Goblin Cage Valkyrie Skeleton Army
Skeleton Army Firecracker Dart Goblin Goblin Cage Valkyrie
Valkyrie Firecracker Dart Goblin Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Bandit
Firecracker Dart Goblin Bandit
Dart Goblin Bandit
Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Valkyrie Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie
Firecracker Dart Goblin Bandit
Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Bandit
Firecracker
Firecracker
Dart Goblin Skeleton Army Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin

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