My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Guards Skeleton Army Witch
Zap
Firecracker Dart Goblin Guards Skeleton Army Witch
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Guards Skeleton Army Witch
The Log
Firecracker Dart Goblin Hog Rider Guards Skeleton Army Witch
Earthquake
Firecracker Hog Rider Guards Skeleton Army Witch
Arrows
Firecracker Dart Goblin Guards Skeleton Army Witch
Royal Delivery
Firecracker Dart Goblin Valkyrie Hog Rider Guards Skeleton Army Witch
Fireball
Firecracker Dart Goblin Hog Rider Skeleton Army Witch
Poison
Firecracker Dart Goblin Guards Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Guards Skeleton Army Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Guards Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Firecracker Hog Rider Mega Knight
Valkyrie
Dart Goblin Hog Rider Firecracker Witch
Hog Rider
Firecracker Valkyrie Dart Goblin Guards Witch Mega Knight
Guards
Hog Rider
Skeleton Army
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Dart Goblin Hog Rider Witch

Defense Synergies 1 12

Firecracker
Valkyrie Dart Goblin Guards Skeleton Army Mega Knight
Dart Goblin
Firecracker Valkyrie Guards Skeleton Army Mega Knight
Valkyrie
Firecracker Dart Goblin Witch
Hog Rider
Guards
Firecracker Dart Goblin Skeleton Army Witch
Skeleton Army
Firecracker Dart Goblin Guards
Witch
Valkyrie Guards Mega Knight
Mega Knight
Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie
Skeleton Army Firecracker Dart Goblin Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Dart Goblin Valkyrie
Skeleton Army Witch Firecracker Dart Goblin Valkyrie Guards Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin Valkyrie Guards Mega Knight
Dart Goblin Firecracker Witch
Dart Goblin Valkyrie Mega Knight
Witch Skeleton Army
Guards Skeleton Army Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Guards Skeleton Army Witch Firecracker Mega Knight
Firecracker Dart Goblin Witch
Skeleton Army Mega Knight Valkyrie Guards Witch
Valkyrie Skeleton Army Mega Knight Firecracker Dart Goblin Guards Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Firecracker Dart Goblin Guards Skeleton Army Witch
Valkyrie Witch Firecracker Dart Goblin Guards Mega Knight
Dart Goblin
Valkyrie Skeleton Army Mega Knight Firecracker Dart Goblin Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Mega Knight Witch
Firecracker Valkyrie Mega Knight
Guards Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Guards Skeleton Army Mega Knight
Valkyrie Guards Skeleton Army Witch Mega Knight
Firecracker Dart Goblin Witch
Guards Skeleton Army Dart Goblin Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army Witch
Witch Dart Goblin Guards Skeleton Army
Mega Knight Dart Goblin Valkyrie Guards Witch
Skeleton Army Mega Knight Valkyrie Guards
Skeleton Army Mega Knight Valkyrie Guards Witch
Firecracker Dart Goblin Valkyrie Skeleton Army Witch Mega Knight
Guards Skeleton Army Witch Firecracker Dart Goblin Valkyrie
Valkyrie Mega Knight Firecracker Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Guards
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Valkyrie Guards
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Guards
Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Dart Goblin Witch
Witch Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Guards Witch
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin Guards Skeleton Army Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Guards Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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