My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Witch Ram Rider
Zap
Firecracker Skeleton Army Witch Ram Rider
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Witch
The Log
Firecracker Elixir Golem Skeleton Army Witch Ram Rider
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elixir Golem Skeleton Army Witch Ram Rider
Fireball
Firecracker Elixir Golem Skeleton Army Witch Ram Rider
Poison
Firecracker Elixir Golem Skeleton Army Witch
Lightning
Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Fireball Freeze Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Ram Rider Mega Knight
Elixir Golem
Firecracker Fireball Witch
Fireball
Elixir Golem Freeze Ram Rider Mega Knight
Skeleton Army
Freeze
Fireball
Witch
Elixir Golem Ram Rider Mega Knight
Ram Rider
Firecracker Fireball Witch Mega Knight
Mega Knight
Firecracker Fireball Witch Ram Rider

Defense Synergies 0 8

Firecracker
Skeleton Army Mega Knight
Elixir Golem
Fireball
Freeze Ram Rider Mega Knight
Skeleton Army
Firecracker Freeze
Freeze
Fireball Skeleton Army Mega Knight
Witch
Mega Knight
Ram Rider
Fireball
Mega Knight
Firecracker Fireball Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Ram Rider
Skeleton Army Firecracker Witch Ram Rider Mega Knight
Skeleton Army Witch Ram Rider Mega Knight Freeze
Skeleton Army Witch Firecracker Ram Rider Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Freeze Firecracker Mega Knight
Ram Rider Firecracker Fireball Freeze Witch
Fireball Ram Rider Mega Knight
Witch Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Witch Firecracker Fireball Freeze Ram Rider Mega Knight
Firecracker Fireball Witch Ram Rider
Skeleton Army Mega Knight Fireball Freeze Witch Ram Rider
Fireball Skeleton Army Mega Knight Firecracker Freeze Witch
Skeleton Army Ram Rider Mega Knight
Skeleton Army Fireball Freeze Ram Rider Mega Knight
Mega Knight Firecracker Fireball Skeleton Army Witch
Fireball Mega Knight Firecracker Skeleton Army Witch Ram Rider
Freeze Witch Firecracker Fireball Ram Rider Mega Knight
Ram Rider
Skeleton Army Mega Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Firecracker Mega Knight
Skeleton Army Mega Knight Witch Ram Rider
Skeleton Army Mega Knight Fireball Ram Rider
Skeleton Army Witch Ram Rider Mega Knight
Firecracker Fireball Freeze Witch Ram Rider
Skeleton Army Fireball Witch Ram Rider
Mega Knight Skeleton Army
Freeze Mega Knight Firecracker Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Witch Ram Rider
Firecracker Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Fireball Freeze
Mega Knight Firecracker Fireball Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Freeze
Fireball Firecracker Mega Knight
Firecracker Fireball Freeze Witch Ram Rider
Firecracker Witch
Fireball Firecracker Freeze Ram Rider
Fireball Firecracker Ram Rider
Fireball
Firecracker Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball Freeze
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Freeze Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch Ram Rider
Fireball Witch Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Freeze Witch
Fireball
Fireball Mega Knight
Firecracker Fireball Freeze
Mega Knight
Firecracker Fireball
Fireball Skeleton Army Freeze Witch
Fireball Firecracker Witch Ram Rider
Freeze
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Freeze Witch
Firecracker Fireball Witch
Firecracker Fireball Freeze Witch Mega Knight
Fireball Firecracker Mega Knight

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