My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem P.E.K.K.A Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon Little Prince
Zap
Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Elixir Golem Little Prince
The Log
Firecracker Elixir Golem Little Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elixir Golem P.E.K.K.A Inferno Dragon Little Prince
Fireball
Firecracker Elixir Golem Inferno Dragon Little Prince
Poison
Firecracker Elixir Golem Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Little Prince Freeze Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem P.E.K.K.A Inferno Dragon Mega Knight
Elixir Golem
Firecracker The Log Inferno Dragon
Freeze
P.E.K.K.A
Firecracker The Log
The Log
Elixir Golem P.E.K.K.A Mega Knight Little Prince
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Inferno Dragon Firecracker The Log
Little Prince
The Log

Defense Synergies 2 7

Firecracker
The Log P.E.K.K.A Mega Knight
Elixir Golem
Freeze
Mega Knight
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Inferno Dragon Mega Knight Little Prince
Inferno Dragon
The Log Mega Knight
Mega Knight
Firecracker Freeze The Log Inferno Dragon
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Inferno Dragon Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Freeze Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
Freeze The Log Firecracker Mega Knight
Inferno Dragon Firecracker Freeze Little Prince
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight Little Prince
Firecracker Freeze The Log Mega Knight
Inferno Dragon Firecracker
P.E.K.K.A Mega Knight Freeze The Log
Mega Knight Firecracker Freeze P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mega Knight
Freeze P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Firecracker P.E.K.K.A
Mega Knight Firecracker The Log Little Prince
Freeze The Log Firecracker Inferno Dragon Mega Knight Little Prince
P.E.K.K.A Inferno Dragon
Mega Knight Firecracker P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Firecracker The Log Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Inferno Dragon Mega Knight
Firecracker Freeze
P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Dragon
Freeze P.E.K.K.A Mega Knight Firecracker The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Firecracker Freeze P.E.K.K.A The Log Inferno Dragon Little Prince
Mega Knight Firecracker Freeze P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze The Log
Firecracker The Log Mega Knight
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Freeze
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Mega Knight Little Prince
Inferno Dragon
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker Little Prince
Firecracker Freeze
The Log Mega Knight
Firecracker Freeze
P.E.K.K.A Mega Knight
Firecracker The Log
Freeze
Firecracker
Freeze
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker P.E.K.K.A Mega Knight
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log Mega Knight Little Prince
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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