My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Electro Dragon Goblin Giant Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Firecracker Goblin Giant
Barbarian Barrel
Firecracker Goblin Cage Lumberjack
The Log
Firecracker Goblin Cage Lumberjack
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Electro Dragon Lumberjack
Fireball
Firecracker Goblin Cage Electro Dragon Lumberjack
Poison
Firecracker Goblin Cage Electro Dragon
Lightning
Goblin Cage Electro Dragon Lumberjack Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Goblin Cage Lumberjack Electro Dragon Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Goblin Cage

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Goblin Giant Lumberjack
Goblin Cage
Firecracker The Log Lumberjack
Rage
Electro Dragon Goblin Giant
Electro Dragon
Rage Goblin Giant
Goblin Giant
Firecracker Rage Electro Dragon The Log Lumberjack
The Log
Goblin Cage Goblin Giant Lumberjack
Lumberjack
Firecracker Goblin Cage Goblin Giant The Log
Goblinstein

Defense Synergies 1 10

Firecracker
The Log Goblin Cage Electro Dragon Lumberjack
Goblin Cage
Firecracker Electro Dragon The Log Lumberjack
Rage
Electro Dragon
Firecracker Goblin Cage The Log Lumberjack
Goblin Giant
The Log
The Log
Firecracker Goblin Cage Electro Dragon Goblin Giant Lumberjack
Lumberjack
Firecracker Goblin Cage Electro Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Electro Dragon Goblin Giant The Log
Lumberjack Firecracker Goblin Cage Electro Dragon The Log
Goblin Cage Lumberjack Electro Dragon
Goblin Cage Lumberjack Firecracker Electro Dragon
Firecracker Goblin Cage The Log Lumberjack
The Log Firecracker Electro Dragon Lumberjack
Firecracker Goblin Cage Electro Dragon
Goblin Cage Electro Dragon Goblin Giant The Log
Goblin Cage Lumberjack
Firecracker Lumberjack
Firecracker Electro Dragon Goblin Giant The Log Lumberjack
Firecracker Electro Dragon
Goblin Cage Lumberjack Electro Dragon The Log
Firecracker Goblin Cage Electro Dragon The Log Lumberjack
Goblin Cage Lumberjack
Goblin Cage The Log Lumberjack
Firecracker Goblin Cage Electro Dragon Lumberjack
Goblin Cage Firecracker Electro Dragon The Log Lumberjack
Goblin Cage The Log Firecracker Electro Dragon Lumberjack
Goblin Cage Lumberjack
Firecracker Electro Dragon Goblin Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage
Firecracker Electro Dragon The Log Lumberjack
Lumberjack Goblin Cage Electro Dragon Goblin Giant The Log
Lumberjack Goblin Cage Goblin Giant The Log
Goblin Cage Goblin Giant Lumberjack
Firecracker Electro Dragon Goblin Giant
Goblin Cage Goblin Giant Lumberjack
Goblin Cage Goblin Giant Lumberjack
Goblin Cage Electro Dragon Firecracker The Log
Goblin Cage Goblin Giant
Goblin Cage Electro Dragon Lumberjack
Goblin Cage Goblin Giant The Log
Goblin Cage Goblin Giant Lumberjack
Firecracker Goblin Cage Electro Dragon
Electro Dragon Firecracker Goblin Cage Goblin Giant The Log Lumberjack
Firecracker Goblin Cage Electro Dragon The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon Goblin Giant The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Dragon Goblin Giant
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Electro Dragon Lumberjack
Firecracker Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Electro Dragon
The Log
Firecracker Electro Dragon Lumberjack
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Goblin Giant The Log
Firecracker Electro Dragon

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