My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Wizard Baby Dragon Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Goblin Barrel Baby Dragon Inferno Dragon Lumberjack
Zap
Firecracker Goblin Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Firecracker Goblin Cage Wizard Goblin Barrel Dark Prince Lumberjack
The Log
Firecracker Goblin Cage Goblin Barrel Dark Prince Lumberjack
Earthquake
Firecracker Goblin Cage Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Cage Wizard Goblin Barrel Baby Dragon Dark Prince Inferno Dragon Lumberjack
Fireball
Firecracker Goblin Cage Wizard Goblin Barrel Baby Dragon Inferno Dragon Lumberjack
Poison
Firecracker Goblin Cage Wizard
Lightning
Goblin Cage Wizard Baby Dragon Dark Prince Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Goblin Cage Baby Dragon Dark Prince Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Goblin Cage Baby Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Goblin Barrel Baby Dragon Dark Prince Inferno Dragon Lumberjack
Goblin Cage
Firecracker Goblin Barrel Baby Dragon Dark Prince Lumberjack
Wizard
Dark Prince Lumberjack
Goblin Barrel
Dark Prince Firecracker Goblin Cage Baby Dragon Lumberjack
Baby Dragon
Firecracker Goblin Cage Goblin Barrel Dark Prince Inferno Dragon Lumberjack
Dark Prince
Goblin Barrel Firecracker Goblin Cage Wizard Baby Dragon Lumberjack
Inferno Dragon
Firecracker Baby Dragon
Lumberjack
Firecracker Goblin Cage Wizard Goblin Barrel Baby Dragon Dark Prince

Defense Synergies 0 13

Firecracker
Goblin Cage Baby Dragon Dark Prince Lumberjack
Goblin Cage
Firecracker Wizard Baby Dragon Inferno Dragon Lumberjack
Wizard
Goblin Cage Dark Prince Lumberjack
Goblin Barrel
Baby Dragon
Firecracker Goblin Cage Dark Prince Inferno Dragon Lumberjack
Dark Prince
Firecracker Wizard Baby Dragon
Inferno Dragon
Goblin Cage Baby Dragon
Lumberjack
Firecracker Goblin Cage Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard Baby Dragon
Inferno Dragon Lumberjack Firecracker Goblin Cage Dark Prince
Goblin Cage Lumberjack Dark Prince Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Firecracker Dark Prince
Firecracker Goblin Cage Dark Prince Lumberjack
Firecracker Baby Dragon Dark Prince Lumberjack
Inferno Dragon Firecracker Goblin Cage Wizard Baby Dragon
Goblin Cage Baby Dragon
Inferno Dragon Goblin Cage Lumberjack
Firecracker Dark Prince Lumberjack
Firecracker Wizard Baby Dragon Dark Prince Lumberjack
Inferno Dragon Firecracker Wizard Baby Dragon
Goblin Cage Lumberjack Wizard Dark Prince
Wizard Firecracker Goblin Cage Baby Dragon Dark Prince Lumberjack
Inferno Dragon Goblin Cage Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Wizard Firecracker Goblin Cage Dark Prince Lumberjack
Goblin Cage Firecracker Wizard Baby Dragon Dark Prince Lumberjack
Goblin Cage Wizard Baby Dragon Firecracker Dark Prince Inferno Dragon Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Wizard Dark Prince Firecracker Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Dark Prince
Firecracker Wizard Baby Dragon Inferno Dragon Lumberjack
Lumberjack Goblin Cage Dark Prince
Dark Prince Lumberjack Goblin Cage
Goblin Cage Dark Prince Inferno Dragon Lumberjack
Firecracker Wizard Baby Dragon
Dark Prince Goblin Cage Lumberjack
Goblin Cage Dark Prince Inferno Dragon Lumberjack
Goblin Cage Firecracker Baby Dragon Dark Prince Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Dark Prince Lumberjack
Goblin Cage Dark Prince
Dark Prince Goblin Cage Wizard Lumberjack
Wizard Firecracker Goblin Cage Baby Dragon
Firecracker Goblin Cage Baby Dragon Dark Prince Inferno Dragon Lumberjack
Firecracker Goblin Cage Wizard Baby Dragon Dark Prince Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Dark Prince
Wizard Firecracker Baby Dragon Dark Prince
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Lumberjack
Firecracker Wizard Dark Prince
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Dark Prince
Firecracker Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Firecracker Wizard Baby Dragon Dark Prince
Inferno Dragon
Firecracker Wizard Baby Dragon
Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Dark Prince
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Dark Prince Lumberjack
Firecracker Wizard Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Dark Prince
Inferno Dragon
Firecracker Wizard

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