My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Firecracker Hog Rider Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Hog Rider Golden Knight Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel P.E.K.K.A
Hog Rider
Firecracker Wizard Goblin Barrel Golden Knight
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Firecracker Hog Rider Skeleton Army P.E.K.K.A Golden Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Firecracker Wizard Goblin Barrel
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 1 7

Firecracker
Inferno Tower Skeleton Army P.E.K.K.A Golden Knight
Hog Rider
Inferno Tower
Skeleton Army Firecracker
Wizard
Skeleton Army P.E.K.K.A Golden Knight
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker Wizard
P.E.K.K.A
Firecracker Wizard
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Golden Knight
Inferno Tower Skeleton Army P.E.K.K.A Firecracker
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Firecracker
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Firecracker
Inferno Tower Firecracker Wizard
Inferno Tower P.E.K.K.A Golden Knight
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Inferno Tower
Skeleton Army Firecracker Wizard
Inferno Tower Firecracker Wizard
Inferno Tower Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army Firecracker P.E.K.K.A Golden Knight
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Wizard Firecracker Inferno Tower Skeleton Army P.E.K.K.A
Firecracker Wizard Skeleton Army Golden Knight
Wizard Firecracker
P.E.K.K.A Inferno Tower
Wizard Skeleton Army Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A
Firecracker Wizard
Skeleton Army P.E.K.K.A Inferno Tower Golden Knight
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Firecracker Wizard
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower Golden Knight
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Tower Wizard Golden Knight
Wizard Firecracker Skeleton Army
Inferno Tower Skeleton Army Firecracker P.E.K.K.A Golden Knight
Firecracker Inferno Tower Wizard P.E.K.K.A Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Firecracker Wizard Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Wizard Golden Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Wizard Golden Knight
Firecracker Golden Knight
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
P.E.K.K.A
Firecracker Wizard

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