My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider P.E.K.K.A Magic Archer
Fireball
Firecracker Hog Rider Magic Archer
Poison
Firecracker Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Hog Rider Poison Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mirror P.E.K.K.A Mega Knight
Hog Rider
Firecracker Rage Mirror Poison Magic Archer Mega Knight
Mirror
Firecracker Hog Rider Poison Magic Archer
Rage
Hog Rider
Poison
P.E.K.K.A Hog Rider Mirror Mega Knight
P.E.K.K.A
Poison Magic Archer Firecracker
Magic Archer
P.E.K.K.A Hog Rider Mirror Mega Knight
Mega Knight
Firecracker Hog Rider Poison Magic Archer

Defense Synergies 0 8

Firecracker
Mirror P.E.K.K.A Mega Knight
Hog Rider
Mirror
Firecracker Poison Magic Archer Mega Knight
Rage
Poison
Mirror Mega Knight
P.E.K.K.A
Firecracker
Magic Archer
Mirror Mega Knight
Mega Knight
Firecracker Mirror Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
P.E.K.K.A Firecracker Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Firecracker Mega Knight
Firecracker Poison P.E.K.K.A Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Poison Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
P.E.K.K.A Mega Knight
Mega Knight Firecracker Poison P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Firecracker Poison P.E.K.K.A
Mega Knight Firecracker Magic Archer
Poison Firecracker Magic Archer Mega Knight
P.E.K.K.A
Mega Knight Firecracker Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Poison Firecracker Magic Archer Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Firecracker Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Poison P.E.K.K.A Magic Archer
Poison Mega Knight Firecracker P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Magic Archer
Poison Magic Archer
Firecracker Poison
Poison Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker
Poison
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison Mega Knight
Poison
Firecracker Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Firecracker Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison Magic Archer Mega Knight
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison
Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer
P.E.K.K.A Mega Knight
Firecracker Poison Magic Archer
Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison
Firecracker P.E.K.K.A Mega Knight
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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