My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Musketeer Wall Breakers Guards
Zap
Firecracker Inferno Tower Wall Breakers Guards
Barbarian Barrel
Firecracker Musketeer Inferno Tower Wall Breakers Guards
The Log
Firecracker Musketeer Wall Breakers Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Wall Breakers Guards
Royal Delivery
Firecracker Musketeer Wall Breakers Guards Bowler
Fireball
Firecracker Musketeer Inferno Tower Wall Breakers Bowler
Poison
Firecracker Musketeer Inferno Tower Guards
Lightning
Musketeer Inferno Tower Bowler
Rocket
Musketeer Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Tornado Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Guards Tornado Musketeer Freeze Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Guards Tornado

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Tornado Bowler
Musketeer
Bowler
Inferno Tower
Wall Breakers
Firecracker
Guards
Tornado
Firecracker Freeze Bowler
Freeze
Tornado
Bowler
Firecracker Musketeer Tornado

Defense Synergies 3 8

Firecracker
Musketeer Inferno Tower Guards Tornado
Musketeer
Guards Firecracker Inferno Tower Tornado Bowler
Inferno Tower
Guards Firecracker Musketeer Tornado
Wall Breakers
Guards
Musketeer Inferno Tower Firecracker
Tornado
Bowler Firecracker Musketeer Inferno Tower
Freeze
Bowler
Tornado Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Inferno Tower
Inferno Tower Firecracker Musketeer
Inferno Tower Tornado Bowler Musketeer Freeze
Inferno Tower Firecracker Musketeer Guards Bowler
Firecracker Tornado Bowler
Tornado Freeze Bowler Firecracker Musketeer Guards
Musketeer Inferno Tower Tornado Firecracker Freeze
Bowler Musketeer Inferno Tower
Inferno Tower Musketeer Tornado
Guards Tornado Firecracker Musketeer Inferno Tower Bowler
Guards Firecracker Musketeer Tornado Freeze Bowler
Musketeer Inferno Tower Firecracker Tornado
Inferno Tower Bowler Musketeer Guards Freeze
Bowler Firecracker Guards Tornado Freeze
Inferno Tower
Inferno Tower Tornado Freeze Bowler
Firecracker Musketeer Inferno Tower Tornado Bowler
Firecracker Musketeer Guards Tornado Bowler
Tornado Freeze Firecracker Musketeer Guards Bowler
Musketeer Inferno Tower Tornado
Bowler Firecracker Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Bowler
Firecracker Musketeer Bowler
Guards Musketeer Inferno Tower Bowler
Guards Bowler Musketeer Inferno Tower Tornado
Inferno Tower Musketeer Guards Bowler
Firecracker Musketeer Tornado Freeze
Guards Musketeer Inferno Tower Bowler
Inferno Tower
Freeze Firecracker Inferno Tower Tornado
Inferno Tower Musketeer Guards
Musketeer Inferno Tower Guards Bowler
Guards Tornado Bowler
Bowler Inferno Tower Guards
Firecracker Musketeer Bowler
Inferno Tower Guards Firecracker Musketeer Tornado Freeze Bowler
Bowler Firecracker Musketeer Inferno Tower Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Guards Freeze
Firecracker Musketeer Tornado Bowler
Firecracker Musketeer Guards Freeze
Firecracker Bowler
Firecracker Musketeer Tornado Freeze
Firecracker Musketeer Tornado Bowler
Firecracker Tornado Freeze Bowler
Firecracker Tornado
Musketeer Guards Tornado Bowler
Firecracker Musketeer Tornado Bowler
Firecracker Musketeer Tornado
Firecracker Musketeer Bowler
Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer Bowler
Firecracker Musketeer Bowler
Tornado Freeze
Firecracker Musketeer Bowler
Firecracker Tornado Bowler
Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Musketeer
Firecracker Tornado Freeze Bowler
Firecracker Musketeer Tornado Bowler
Musketeer Tornado Bowler
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado
Firecracker Musketeer Guards Freeze
Bowler
Musketeer
Firecracker Freeze
Firecracker Bowler
Musketeer Guards Freeze
Firecracker Musketeer Tornado
Freeze
Firecracker Musketeer Bowler
Firecracker Musketeer Bowler
Tornado
Firecracker Musketeer
Firecracker Musketeer Guards Tornado Freeze Bowler
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado Freeze Bowler

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