My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Firecracker Royal Giant Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards
The Log
Firecracker Royal Giant Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower Guards
Lightning
Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Guards Fireball Inferno Tower Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Ice Golem Mega Knight
Royal Giant
Firecracker Fireball Ice Golem Guards The Log
Ice Golem
Firecracker Royal Giant
Fireball
Royal Giant The Log Mega Knight
Inferno Tower
Guards
Royal Giant The Log
The Log
Royal Giant Fireball Guards Mega Knight
Mega Knight
Firecracker Fireball The Log

Defense Synergies 6 12

Firecracker
Ice Golem The Log Inferno Tower Guards Mega Knight
Royal Giant
Ice Golem
Firecracker Inferno Tower Fireball Guards The Log Mega Knight
Fireball
The Log Ice Golem Inferno Tower Mega Knight
Inferno Tower
Ice Golem Guards The Log Firecracker Fireball Mega Knight
Guards
Inferno Tower Firecracker Ice Golem The Log
The Log
Firecracker Fireball Inferno Tower Ice Golem Guards Mega Knight
Mega Knight
Firecracker Ice Golem Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Fireball Inferno Tower The Log
Inferno Tower Firecracker The Log Mega Knight
Inferno Tower Mega Knight
Inferno Tower Firecracker Guards Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Guards Mega Knight
Inferno Tower Firecracker Fireball
Ice Golem Fireball Inferno Tower The Log Mega Knight
Inferno Tower
Guards Firecracker Ice Golem Inferno Tower Mega Knight
Guards Firecracker Ice Golem Fireball The Log Mega Knight
Inferno Tower Firecracker Fireball
Inferno Tower Mega Knight Fireball Guards The Log
Fireball Mega Knight Firecracker Guards The Log
Inferno Tower Mega Knight
Inferno Tower Fireball The Log Mega Knight
Mega Knight Firecracker Fireball Inferno Tower
Fireball Mega Knight Firecracker Guards The Log
The Log Firecracker Ice Golem Fireball Guards Mega Knight
Inferno Tower
Mega Knight Firecracker Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Ice Golem Fireball Inferno Tower
Fireball Firecracker Ice Golem The Log Mega Knight
Guards Mega Knight Ice Golem Inferno Tower The Log
Guards Mega Knight Ice Golem Fireball Inferno Tower The Log
Inferno Tower Guards Mega Knight
Firecracker Fireball Ice Golem
Guards Ice Golem Fireball Inferno Tower
Inferno Tower Mega Knight
Mega Knight Firecracker Ice Golem Fireball Inferno Tower The Log
Inferno Tower Guards
Mega Knight Inferno Tower Guards
Mega Knight Fireball Guards The Log
Mega Knight Ice Golem Fireball Inferno Tower Guards
Firecracker Fireball Mega Knight
Inferno Tower Guards Firecracker Ice Golem Fireball The Log
Mega Knight Firecracker Ice Golem Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Ice Golem Fireball Guards The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Ice Golem
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Fireball Guards
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Ice Golem Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball Mega Knight
Firecracker Fireball The Log
Fireball The Log Mega Knight
Fireball Firecracker The Log
Firecracker Ice Golem Fireball
Firecracker Fireball Guards
Fireball
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mega Knight
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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