My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Magic Archer
The Log
Firecracker Royal Giant Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army Magic Archer
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Magic Archer
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Fireball Hog Rider Magic Archer Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Elite Barbarians
Royal Giant
Firecracker Fireball Elite Barbarians Hog Rider The Log Magic Archer
Elite Barbarians
Firecracker Royal Giant Fireball Hog Rider The Log
Fireball
Royal Giant Hog Rider Elite Barbarians The Log Magic Archer
Hog Rider
Firecracker Fireball The Log Royal Giant Elite Barbarians Magic Archer
Skeleton Army
The Log
Hog Rider Royal Giant Elite Barbarians Fireball Magic Archer
Magic Archer
Royal Giant Fireball Hog Rider The Log

Defense Synergies 2 5

Firecracker
The Log Skeleton Army
Royal Giant
Elite Barbarians
The Log
Fireball
The Log
Hog Rider
Skeleton Army
Firecracker The Log Magic Archer
The Log
Firecracker Fireball Elite Barbarians Skeleton Army Magic Archer
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Magic Archer
Elite Barbarians Skeleton Army Firecracker The Log
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Firecracker
Firecracker Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Firecracker Magic Archer
Firecracker Fireball Magic Archer
Fireball The Log Magic Archer
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Skeleton Army Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Skeleton Army Elite Barbarians Fireball The Log
Fireball Skeleton Army Firecracker The Log Magic Archer
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball The Log
Firecracker Elite Barbarians Fireball Skeleton Army
Fireball Firecracker Elite Barbarians Skeleton Army The Log Magic Archer
The Log Firecracker Fireball Magic Archer
Elite Barbarians
Skeleton Army Firecracker Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians The Log Magic Archer
Skeleton Army Elite Barbarians The Log
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army
Firecracker Fireball Magic Archer
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Firecracker Elite Barbarians Fireball Skeleton Army The Log Magic Archer
Skeleton Army
Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball
Firecracker Fireball Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Firecracker Fireball The Log Magic Archer
Firecracker Elite Barbarians Fireball The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Firecracker Fireball The Log
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log Magic Archer
Fireball Firecracker Magic Archer
Firecracker Elite Barbarians Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Elite Barbarians Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Magic Archer Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Firecracker The Log Magic Archer
Elite Barbarians Firecracker Fireball Magic Archer
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Firecracker Magic Archer
The Log Fireball
Fireball Firecracker Magic Archer
The Log Firecracker Fireball Magic Archer
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball Firecracker

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