My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Witch Giant Skeleton Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Giant Skeleton Sparky Skeleton King
Giant Snowball
Battle Ram Clone Witch Skeleton King
Zap
Firecracker Battle Ram Clone Witch Sparky Skeleton King
Barbarian Barrel
Firecracker Battle Ram Wizard Clone Witch Giant Skeleton Sparky Skeleton King
The Log
Firecracker Battle Ram Clone Witch Giant Skeleton Sparky Skeleton King
Earthquake
Firecracker Clone Witch Skeleton King
Arrows
Firecracker Clone Witch Skeleton King
Royal Delivery
Firecracker Battle Ram Wizard Clone Witch Giant Skeleton Sparky Skeleton King
Fireball
Firecracker Battle Ram Wizard Clone Witch Sparky Skeleton King
Poison
Firecracker Wizard Clone Witch Sparky Skeleton King
Lightning
Battle Ram Wizard Witch Sparky Skeleton King
Rocket
Wizard Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Battle Ram Skeleton King Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Clone Battle Ram Skeleton King

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Giant Skeleton Sparky
Battle Ram
Firecracker Witch
Wizard
Giant Skeleton Sparky
Clone
Giant Skeleton Witch Sparky
Witch
Battle Ram Clone Giant Skeleton Skeleton King
Giant Skeleton
Clone Firecracker Wizard Witch Sparky
Sparky
Firecracker Wizard Clone Giant Skeleton
Skeleton King
Witch

Defense Synergies 0 4

Firecracker
Giant Skeleton
Battle Ram
Wizard
Giant Skeleton Skeleton King
Clone
Witch
Giant Skeleton
Giant Skeleton
Firecracker Wizard Witch
Sparky
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Sparky Firecracker Witch
Witch Sparky Giant Skeleton
Witch Sparky Firecracker Skeleton King
Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Wizard Witch
Giant Skeleton Sparky
Witch Sparky Skeleton King
Firecracker Giant Skeleton Sparky
Witch Firecracker Wizard Giant Skeleton Skeleton King
Firecracker Wizard Witch
Sparky Wizard Witch Giant Skeleton
Wizard Sparky Firecracker Witch Skeleton King
Sparky Skeleton King
Sparky
Wizard Sparky Firecracker Witch
Firecracker Wizard Witch
Wizard Witch Firecracker Giant Skeleton
Sparky
Wizard Firecracker Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Sparky
Firecracker Wizard
Giant Skeleton Witch Sparky
Giant Skeleton Sparky
Giant Skeleton Witch Sparky
Firecracker Wizard Witch
Sparky Witch Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Firecracker Witch Sparky
Witch Sparky
Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Wizard Witch Sparky Skeleton King
Wizard Firecracker Witch Sparky
Witch Sparky Firecracker Giant Skeleton Skeleton King
Firecracker Wizard Witch Giant Skeleton Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Wizard Firecracker Sparky
Firecracker Wizard Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard
Firecracker Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky
Sparky
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Witch
Giant Skeleton Sparky
Wizard
Sparky
Firecracker Wizard Witch Sparky
Witch
Firecracker Wizard Witch Sparky
Wizard Witch Sparky
Firecracker Sparky
Firecracker Wizard Witch Sparky
Firecracker Wizard Witch
Sparky
Wizard Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Wizard Sparky
Witch
Firecracker Wizard Witch
Firecracker Wizard Sparky
Firecracker Wizard Skeleton King
Giant Skeleton Sparky
Firecracker Sparky
Firecracker Witch Giant Skeleton Sparky Skeleton King
Firecracker Witch
Firecracker Witch Giant Skeleton Sparky
Sparky
Firecracker Wizard Sparky

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