My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards
Zap
Firecracker Guards Prince
Barbarian Barrel
Firecracker Tesla Wizard Guards
The Log
Firecracker Guards Prince
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Prince
Fireball
Firecracker Tesla Wizard
Poison
Firecracker Wizard Guards
Lightning
Tesla Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Tesla Poison Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Tornado Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Prince Mega Knight
Tesla
Wizard
Tornado Prince Mega Knight
Guards
Tornado
Wizard Firecracker Poison Mega Knight
Poison
Tornado Prince Mega Knight
Prince
Mega Knight Firecracker Wizard Poison
Mega Knight
Prince Firecracker Wizard Tornado Poison

Defense Synergies 1 19

Firecracker
Tesla Guards Tornado Prince Mega Knight
Tesla
Firecracker Wizard Guards Tornado Poison Prince
Wizard
Tornado Tesla Guards Prince Mega Knight
Guards
Firecracker Tesla Wizard Poison Prince
Tornado
Wizard Firecracker Tesla Poison Prince Mega Knight
Poison
Tesla Guards Tornado Mega Knight
Prince
Firecracker Tesla Wizard Guards Tornado
Mega Knight
Firecracker Wizard Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Firecracker Tesla Prince Mega Knight
Tesla Tornado Prince Mega Knight
Tesla Prince Firecracker Guards Mega Knight
Firecracker Tornado Poison Prince Mega Knight
Tornado Firecracker Tesla Guards Mega Knight
Tesla Tornado Firecracker Wizard Poison
Tesla Poison Mega Knight
Tesla Tornado Prince
Guards Tornado Firecracker Tesla Prince Mega Knight
Guards Poison Firecracker Tesla Wizard Tornado Mega Knight
Tesla Firecracker Wizard Tornado Poison
Tesla Prince Mega Knight Wizard Guards
Wizard Mega Knight Firecracker Tesla Guards Tornado Poison Prince
Tesla Prince Mega Knight
Tornado Tesla Prince Mega Knight
Tesla Wizard Mega Knight Firecracker Tornado Poison Prince
Tesla Mega Knight Firecracker Wizard Guards Tornado Prince
Wizard Tornado Poison Firecracker Tesla Guards Mega Knight
Tesla Tornado Prince
Wizard Mega Knight Firecracker Tesla Guards Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Prince
Poison Firecracker Tesla Wizard Prince Mega Knight
Guards Mega Knight Prince
Guards Prince Mega Knight Tesla Tornado
Tesla Guards Prince Mega Knight
Firecracker Wizard Poison Tesla Tornado
Guards Prince Tesla
Mega Knight Tesla Prince
Mega Knight Firecracker Tornado Poison Prince
Tesla Guards
Mega Knight Tesla Guards Prince
Mega Knight Guards Tornado Poison Prince
Prince Mega Knight Tesla Wizard Guards
Wizard Firecracker Tesla Mega Knight
Tesla Guards Firecracker Tornado Poison Prince
Poison Mega Knight Firecracker Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison Tornado
Poison
Firecracker Guards Poison Prince
Wizard Poison Firecracker Mega Knight
Firecracker Wizard Poison Tornado
Firecracker Wizard Tornado Poison
Poison Firecracker Wizard Tornado
Poison Firecracker Wizard Tornado
Guards Tornado Poison Prince
Firecracker Poison Wizard Tornado Prince
Poison Firecracker Wizard Tornado
Poison Firecracker
Firecracker Poison
Firecracker Poison Prince
Firecracker Wizard Poison
Firecracker Wizard Poison Mega Knight
Tornado Poison
Firecracker Wizard Poison Prince Mega Knight
Firecracker Wizard Tornado Poison Mega Knight
Poison Prince Mega Knight
Wizard Tornado Poison
Tornado Prince
Poison
Firecracker Tornado Poison Wizard Mega Knight
Firecracker Poison Wizard Tornado
Wizard Tornado Poison Prince Mega Knight
Poison Firecracker Tornado
Poison Firecracker Wizard Tornado
Firecracker Wizard Guards Poison
Poison Wizard Mega Knight
Firecracker Poison
Prince Mega Knight
Firecracker Wizard Poison
Guards Prince
Poison Firecracker Wizard Tornado
Poison Firecracker Wizard Prince Mega Knight
Firecracker Wizard Poison
Tornado Poison
Firecracker Prince Mega Knight
Firecracker Guards Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Tornado Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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