My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Witch Balloon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Witch Balloon Lumberjack Ram Rider
Zap
Firecracker Witch Balloon Ram Rider
Barbarian Barrel
Firecracker Tesla Wizard Witch Lumberjack
The Log
Firecracker Witch Lumberjack Ram Rider
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Balloon Lumberjack Ram Rider
Fireball
Firecracker Tesla Wizard Witch Balloon Lumberjack Ram Rider
Poison
Firecracker Wizard Witch Balloon
Lightning
Tesla Wizard Witch Balloon Lumberjack Ram Rider
Rocket
Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Lumberjack Wizard Witch Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Tesla Lumberjack Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Lumberjack Ram Rider Mega Knight
Tesla
Wizard
Balloon Lumberjack Ram Rider Mega Knight
Witch
Lumberjack Ram Rider Mega Knight
Balloon
Lumberjack Firecracker Wizard Mega Knight
Lumberjack
Balloon Firecracker Wizard Witch Ram Rider Mega Knight
Ram Rider
Firecracker Wizard Witch Lumberjack Mega Knight
Mega Knight
Firecracker Wizard Witch Balloon Lumberjack Ram Rider

Defense Synergies 0 9

Firecracker
Tesla Lumberjack Mega Knight
Tesla
Firecracker Wizard
Wizard
Tesla Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Lumberjack
Firecracker Wizard Witch Ram Rider
Ram Rider
Lumberjack
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard Ram Rider
Lumberjack Firecracker Tesla Witch Ram Rider Mega Knight
Tesla Witch Lumberjack Ram Rider Mega Knight
Tesla Witch Lumberjack Firecracker Ram Rider Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Tesla Lumberjack Mega Knight
Tesla Ram Rider Firecracker Wizard Witch
Tesla Ram Rider Mega Knight
Tesla Witch Lumberjack
Firecracker Tesla Lumberjack Mega Knight
Witch Firecracker Tesla Wizard Lumberjack Ram Rider Mega Knight
Tesla Firecracker Wizard Witch Ram Rider
Tesla Lumberjack Mega Knight Wizard Witch Ram Rider
Wizard Mega Knight Firecracker Tesla Witch Lumberjack
Tesla Lumberjack Ram Rider Mega Knight
Tesla Lumberjack Ram Rider Mega Knight
Tesla Wizard Mega Knight Firecracker Witch Lumberjack
Tesla Mega Knight Firecracker Wizard Witch Lumberjack Ram Rider
Wizard Witch Firecracker Tesla Lumberjack Ram Rider Mega Knight
Tesla Lumberjack Ram Rider
Wizard Mega Knight Firecracker Tesla Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Witch
Firecracker Tesla Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Witch Ram Rider
Lumberjack Mega Knight Tesla Ram Rider
Tesla Witch Lumberjack Ram Rider Mega Knight
Firecracker Wizard Tesla Witch Ram Rider
Tesla Witch Lumberjack Ram Rider
Mega Knight Tesla Lumberjack
Mega Knight Firecracker Witch
Witch Tesla
Mega Knight Tesla Witch Lumberjack
Mega Knight
Mega Knight Tesla Wizard Witch Lumberjack Ram Rider
Wizard Firecracker Tesla Witch Mega Knight
Tesla Witch Firecracker Lumberjack
Mega Knight Firecracker Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Lumberjack
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Witch
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Lumberjack Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Wizard Mega Knight

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