My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Tombstone Guards Skeleton Army
Zap
Firecracker Tombstone Guards Skeleton Army
Barbarian Barrel
Firecracker Tombstone Guards Skeleton Army Electro Wizard
The Log
Firecracker Tombstone Guards Skeleton Army
Earthquake
Firecracker Tombstone Guards Skeleton Army
Arrows
Firecracker Tombstone Guards Skeleton Army
Royal Delivery
Firecracker Guards Skeleton Army Electro Wizard
Fireball
Firecracker Tombstone Skeleton Army Electro Wizard
Poison
Firecracker Tombstone Guards Skeleton Army Electro Wizard
Lightning
Tombstone Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Guards Skeleton Army Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Knight
Tombstone
Guards
The Log
Skeleton Army
The Log
Guards Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Firecracker The Log Electro Wizard
Goblinstein

Defense Synergies 1 15

Firecracker
The Log Tombstone Guards Skeleton Army Electro Wizard Mega Knight
Tombstone
Firecracker Guards Electro Wizard
Guards
Firecracker Tombstone Skeleton Army The Log Electro Wizard
Skeleton Army
Firecracker Guards The Log Electro Wizard
The Log
Firecracker Guards Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Firecracker Tombstone Guards Skeleton Army The Log Mega Knight
Mega Knight
Firecracker The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log Electro Wizard
Skeleton Army Firecracker Tombstone The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Tombstone Electro Wizard
Skeleton Army Firecracker Tombstone Guards Electro Wizard Mega Knight
Firecracker Tombstone Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Guards Electro Wizard Mega Knight
Electro Wizard Firecracker Tombstone
The Log Electro Wizard Mega Knight
Tombstone Skeleton Army
Guards Skeleton Army Firecracker Electro Wizard Mega Knight
Guards Skeleton Army Electro Wizard Firecracker Tombstone The Log Mega Knight
Firecracker Electro Wizard
Tombstone Skeleton Army Mega Knight Guards The Log Electro Wizard
Skeleton Army Mega Knight Firecracker Tombstone Guards The Log Electro Wizard
Skeleton Army Tombstone Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Firecracker Tombstone Skeleton Army Electro Wizard
Tombstone Mega Knight Firecracker Guards Skeleton Army The Log Electro Wizard
The Log Firecracker Tombstone Guards Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Firecracker Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Tombstone Electro Wizard
Electro Wizard Firecracker The Log Mega Knight
Tombstone Guards Skeleton Army Mega Knight The Log Electro Wizard
Guards Skeleton Army Mega Knight The Log Electro Wizard
Tombstone Guards Skeleton Army Mega Knight
Firecracker Electro Wizard
Guards Skeleton Army Tombstone Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Tombstone Skeleton Army The Log
Tombstone Guards Skeleton Army
Mega Knight Tombstone Guards
Skeleton Army Mega Knight Guards The Log Electro Wizard
Skeleton Army Mega Knight Tombstone Guards
Firecracker Skeleton Army Mega Knight
Tombstone Guards Skeleton Army Electro Wizard Firecracker The Log
Mega Knight Firecracker The Log Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Guards Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Tombstone Guards Skeleton Army
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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