My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Musketeer Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Ram Rider
Giant Snowball
Tombstone Musketeer Guards Miner Ram Rider
Zap
Firecracker Tombstone Guards Ram Rider
Barbarian Barrel
Firecracker Tombstone Musketeer Guards
The Log
Firecracker Tombstone Musketeer Guards Ram Rider
Earthquake
Firecracker Tombstone Guards
Arrows
Firecracker Tombstone Guards
Royal Delivery
Firecracker Musketeer Guards Miner Ram Rider
Fireball
Firecracker Tombstone Musketeer Ram Rider
Poison
Firecracker Tombstone Musketeer Guards
Lightning
Tombstone Musketeer Ram Rider Monk
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Guards Miner Musketeer Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Ram Rider Monk
Tombstone
Musketeer
The Log Miner Ram Rider
Guards
Miner The Log Ram Rider
The Log
Musketeer Guards Miner Ram Rider
Miner
Firecracker Guards Musketeer The Log
Ram Rider
Firecracker Musketeer Guards The Log
Monk
Firecracker

Defense Synergies 4 10

Firecracker
The Log Tombstone Musketeer Guards
Tombstone
Musketeer Firecracker Guards Ram Rider
Musketeer
Tombstone Guards The Log Firecracker Miner Ram Rider
Guards
Musketeer Firecracker Tombstone The Log
The Log
Firecracker Musketeer Guards Miner Ram Rider
Miner
Musketeer The Log
Ram Rider
Tombstone Musketeer The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Musketeer The Log Ram Rider
Firecracker Tombstone Musketeer The Log Ram Rider Monk
Ram Rider Tombstone Musketeer
Firecracker Tombstone Musketeer Guards Ram Rider Monk
Firecracker Tombstone The Log Monk
The Log Firecracker Musketeer Guards
Musketeer Ram Rider Firecracker Tombstone
Musketeer The Log Ram Rider Monk
Tombstone Musketeer
Guards Firecracker Musketeer Miner
Guards Firecracker Tombstone Musketeer The Log Ram Rider
Musketeer Firecracker Ram Rider
Tombstone Musketeer Guards The Log Ram Rider
Firecracker Tombstone Guards The Log
Tombstone Ram Rider
Monk The Log Ram Rider
Firecracker Tombstone Musketeer
Tombstone Firecracker Musketeer Guards The Log Ram Rider
The Log Firecracker Tombstone Musketeer Guards Ram Rider
Musketeer Ram Rider
Firecracker Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Firecracker Musketeer The Log Miner Monk
Tombstone Guards Musketeer The Log Ram Rider
Guards Musketeer The Log Ram Rider Monk
Tombstone Musketeer Guards Ram Rider
Firecracker Musketeer Ram Rider Monk
Guards Tombstone Musketeer Ram Rider
Firecracker Tombstone The Log Monk
Tombstone Musketeer Guards
Tombstone Musketeer Guards
Monk Guards The Log
Tombstone Guards Ram Rider
Firecracker Musketeer
Tombstone Guards Firecracker Musketeer The Log Monk
Firecracker Musketeer The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Guards The Log Monk
Firecracker Monk Musketeer The Log Miner Ram Rider
The Log Miner
Firecracker Musketeer Guards The Log
Firecracker The Log
Firecracker Musketeer Ram Rider Monk
Firecracker Musketeer The Log
The Log Firecracker Ram Rider
The Log Miner Monk Firecracker Ram Rider
Musketeer Guards
Firecracker Miner Monk Musketeer The Log Ram Rider
Monk Firecracker Musketeer
Firecracker Musketeer The Log Miner
Firecracker Musketeer Monk
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Monk
Firecracker Musketeer The Log Monk
Firecracker The Log Miner Monk
Musketeer The Log Monk
Musketeer The Log Monk
Musketeer The Log Monk
Firecracker The Log
Firecracker The Log Miner Musketeer Ram Rider Monk
Musketeer The Log Miner Ram Rider Monk
Miner Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer Guards
Musketeer The Log Miner
Firecracker Monk
Firecracker The Log Monk
Tombstone Musketeer Guards
Firecracker Musketeer Ram Rider Monk
The Log
Miner Firecracker Musketeer
The Log Firecracker Musketeer
Monk
Firecracker Musketeer
Firecracker Musketeer Guards The Log
Firecracker Musketeer
Firecracker Musketeer The Log Miner Monk
Firecracker Monk

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