My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Elite Barbarians Witch Ice Wizard
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Witch Balloon Ice Wizard
Fireball
Firecracker Elite Barbarians Witch Balloon Ice Wizard
Poison
Firecracker Witch Balloon Ice Wizard
Lightning
Elite Barbarians Witch Balloon Ice Wizard
Rocket
Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Ice Wizard Golden Knight Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Balloon
Elite Barbarians
Rage Firecracker The Log Golden Knight
Rage
Elite Barbarians Witch Balloon Golden Knight
Witch
Rage
Balloon
Rage Firecracker The Log Ice Wizard Golden Knight
The Log
Elite Barbarians Balloon
Ice Wizard
Balloon
Golden Knight
Elite Barbarians Rage Balloon

Defense Synergies 1 9

Firecracker
The Log Ice Wizard Golden Knight
Elite Barbarians
The Log Golden Knight
Rage
Witch
The Log Ice Wizard
Balloon
The Log
Firecracker Elite Barbarians Witch Ice Wizard Golden Knight
Ice Wizard
Firecracker Witch The Log Golden Knight
Golden Knight
Firecracker Elite Barbarians The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Elite Barbarians Firecracker Witch The Log Ice Wizard
Witch Elite Barbarians Ice Wizard
Elite Barbarians Witch Firecracker Ice Wizard
Firecracker Elite Barbarians The Log
The Log Firecracker Ice Wizard
Firecracker Witch Ice Wizard
The Log Golden Knight
Witch Elite Barbarians Ice Wizard
Elite Barbarians Firecracker Ice Wizard
Witch Ice Wizard Firecracker The Log
Firecracker Witch Ice Wizard
Elite Barbarians Witch The Log Ice Wizard
Firecracker Witch The Log Golden Knight
Elite Barbarians
Elite Barbarians The Log
Firecracker Elite Barbarians Witch
Firecracker Elite Barbarians Witch The Log Ice Wizard Golden Knight
Witch The Log Firecracker Ice Wizard
Elite Barbarians
Firecracker Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Firecracker Elite Barbarians The Log
Elite Barbarians Witch The Log Golden Knight
Elite Barbarians The Log
Elite Barbarians Witch
Firecracker Witch Ice Wizard
Elite Barbarians Witch Ice Wizard
Elite Barbarians
Firecracker Elite Barbarians Witch The Log
Witch
Elite Barbarians Witch Golden Knight
Elite Barbarians The Log
Elite Barbarians Witch Golden Knight
Firecracker Witch
Elite Barbarians Witch Firecracker The Log Golden Knight
Firecracker Elite Barbarians Witch The Log Ice Wizard Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Ice Wizard Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch Ice Wizard
Firecracker Witch The Log
The Log Firecracker Ice Wizard
The Log Firecracker Golden Knight
Elite Barbarians
Firecracker The Log Golden Knight
Firecracker
Firecracker Elite Barbarians The Log Golden Knight
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Witch The Log Golden Knight
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log Golden Knight
The Log
The Log
The Log
Firecracker The Log Witch Ice Wizard
Witch
Firecracker The Log Witch Ice Wizard Golden Knight
Witch The Log Golden Knight
Firecracker The Log Golden Knight
Elite Barbarians Firecracker Witch Ice Wizard
Firecracker Witch
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Witch
Firecracker Witch Ice Wizard
The Log
Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch The Log Golden Knight
Firecracker Witch
Firecracker Witch The Log Golden Knight
Firecracker

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