My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Bandit Fisherman Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Lava Hound
Giant Snowball
Zappies Fisherman Lumberjack Lava Hound
Zap
Zappies Bandit Fisherman Lava Hound
Barbarian Barrel
Zappies Bandit Magic Archer Lumberjack
The Log
Zappies Bandit Fisherman Lumberjack
Earthquake
Zappies
Arrows
Zappies Lava Hound
Royal Delivery
Zappies Bandit Fisherman Magic Archer Lumberjack Lava Hound
Fireball
Zappies Bandit Fisherman Magic Archer Lumberjack Lava Hound
Poison
Zappies Fisherman Magic Archer Lava Hound
Lightning
Bandit Fisherman Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Bandit Fisherman Zappies Freeze Magic Archer Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Void Bandit Fisherman Zappies

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Bandit Lumberjack Lava Hound
Void
Lava Hound
Freeze
Bandit
Zappies Magic Archer Lumberjack
Fisherman
Magic Archer
Bandit Lumberjack Lava Hound
Lumberjack
Zappies Bandit Magic Archer Lava Hound
Lava Hound
Zappies Void Magic Archer Lumberjack

Defense Synergies 0 9

Zappies
Bandit Fisherman Lumberjack
Void
Freeze
Lumberjack
Bandit
Zappies Fisherman Magic Archer Lumberjack
Fisherman
Zappies Bandit Magic Archer
Magic Archer
Bandit Fisherman Lumberjack
Lumberjack
Zappies Freeze Bandit Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Void Magic Archer
Lumberjack Zappies Bandit Fisherman
Fisherman Lumberjack Zappies Void Freeze Bandit
Lumberjack Zappies Bandit Fisherman
Lumberjack
Freeze Zappies Bandit Magic Archer Lumberjack
Zappies Void Freeze Magic Archer
Void Bandit Magic Archer
Zappies Fisherman Lumberjack
Zappies Bandit Fisherman Lumberjack
Zappies Freeze Bandit Fisherman Magic Archer Lumberjack
Zappies Magic Archer
Lumberjack Zappies Freeze Bandit
Zappies Freeze Magic Archer Lumberjack
Zappies Bandit Lumberjack
Zappies Freeze Bandit Fisherman Lumberjack
Zappies Fisherman Lumberjack
Zappies Bandit Fisherman Magic Archer Lumberjack
Freeze Zappies Bandit Fisherman Magic Archer Lumberjack
Zappies Fisherman Lumberjack
Zappies Bandit Fisherman Lumberjack
Zappies Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Void Bandit Fisherman
Void Bandit Fisherman Magic Archer Lumberjack
Zappies Bandit Lumberjack Fisherman
Lumberjack Zappies Bandit Fisherman
Zappies Bandit Fisherman Lumberjack
Zappies Freeze Magic Archer
Zappies Void Bandit Lumberjack
Zappies Fisherman Lumberjack
Void Freeze Zappies Bandit Magic Archer
Zappies
Zappies Lumberjack
Void
Zappies Bandit Lumberjack
Zappies Magic Archer
Zappies Freeze Fisherman Magic Archer Lumberjack
Zappies Freeze Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Freeze Bandit
Void Bandit Fisherman Magic Archer
Void Bandit Magic Archer
Void Freeze
Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Void Bandit Fisherman
Void Fisherman Lumberjack
Void Bandit Fisherman Magic Archer
Void Magic Archer
Void Bandit Fisherman Magic Archer
Void Freeze Bandit Fisherman Magic Archer
Fisherman Magic Archer
Bandit Magic Archer
Magic Archer Bandit
Freeze
Fisherman
Void Bandit Fisherman Magic Archer
Void Magic Archer
Void Magic Archer
Void
Void Fisherman
Void
Freeze Magic Archer
Fisherman
Void Bandit Fisherman Magic Archer
Void Bandit Fisherman Magic Archer
Void Bandit Fisherman Magic Archer
Void Magic Archer
Zappies Void Freeze
Void
Void Bandit Magic Archer
Void Zappies Freeze Magic Archer
Magic Archer
Zappies Void Freeze Bandit Magic Archer
Zappies Magic Archer
Freeze
Void Magic Archer Lumberjack
Magic Archer
Void
Zappies Freeze Magic Archer
Zappies Void Magic Archer
Void Freeze Bandit Magic Archer
Void
Void Fisherman

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