My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Hog Rider Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers
Giant Snowball
Goblin Gang Barbarians Hog Rider Wall Breakers Baby Dragon
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wall Breakers
The Log
Goblin Gang Barbarians Hog Rider Wall Breakers
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Barbarians Valkyrie Hog Rider Wall Breakers Baby Dragon
Fireball
Goblin Gang Barbarians Hog Rider Wall Breakers Baby Dragon
Poison
Goblin Gang Barbarians
Lightning
Valkyrie Baby Dragon
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Gang Earthquake Valkyrie Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Gang Earthquake

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Baby Dragon
Barbarians
Hog Rider
Earthquake
Hog Rider Wall Breakers The Log
Valkyrie
Hog Rider Wall Breakers Goblin Gang Baby Dragon
Hog Rider
Goblin Gang Earthquake Valkyrie The Log Barbarians Baby Dragon
Wall Breakers
Valkyrie Earthquake Baby Dragon The Log
Baby Dragon
Goblin Gang Valkyrie Hog Rider Wall Breakers
The Log
Hog Rider Earthquake Wall Breakers

Defense Synergies 0 7

Goblin Gang
Barbarians Valkyrie The Log
Barbarians
Goblin Gang
Earthquake
The Log
Valkyrie
Goblin Gang Baby Dragon The Log
Hog Rider
Wall Breakers
Baby Dragon
Valkyrie The Log
The Log
Goblin Gang Earthquake Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Baby Dragon The Log
Barbarians Goblin Gang Valkyrie The Log
Goblin Gang Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie
Barbarians Earthquake Valkyrie The Log
Goblin Gang The Log Earthquake Valkyrie Baby Dragon
Goblin Gang Baby Dragon
Earthquake Barbarians Valkyrie Baby Dragon The Log
Barbarians Goblin Gang
Goblin Gang Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Earthquake Baby Dragon The Log
Goblin Gang Baby Dragon
Barbarians Goblin Gang Earthquake Valkyrie The Log
Valkyrie Goblin Gang Barbarians Earthquake Baby Dragon The Log
Barbarians Goblin Gang
Barbarians Goblin Gang The Log
Barbarians Goblin Gang Valkyrie
Valkyrie Goblin Gang Barbarians Baby Dragon The Log
Earthquake Valkyrie Baby Dragon The Log Barbarians
Barbarians
Goblin Gang Valkyrie Barbarians Earthquake Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie
Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang Barbarians Valkyrie The Log
Goblin Gang Valkyrie Barbarians The Log
Barbarians Goblin Gang Valkyrie
Goblin Gang Baby Dragon
Goblin Gang Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie Baby Dragon The Log
Goblin Gang Barbarians
Barbarians Valkyrie
Barbarians Valkyrie The Log
Barbarians Goblin Gang Valkyrie
Barbarians Valkyrie Baby Dragon
Goblin Gang Barbarians Valkyrie Baby Dragon The Log
Valkyrie Barbarians Earthquake Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Baby Dragon The Log
Baby Dragon The Log
Earthquake Baby Dragon The Log
Earthquake Barbarians Valkyrie The Log
Earthquake Valkyrie Baby Dragon The Log
Baby Dragon
Earthquake Baby Dragon The Log
Earthquake The Log Baby Dragon
The Log
Goblin Gang
Earthquake Valkyrie The Log
Baby Dragon
Earthquake Baby Dragon The Log
Earthquake Baby Dragon
Earthquake Baby Dragon The Log
Earthquake Baby Dragon The Log
Earthquake Baby Dragon The Log
Earthquake
Earthquake Baby Dragon The Log
Earthquake Valkyrie Baby Dragon The Log
Earthquake Baby Dragon The Log
The Log
Earthquake Barbarians Baby Dragon The Log
Earthquake The Log Valkyrie Baby Dragon
The Log Earthquake Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon
Earthquake The Log
Earthquake The Log
Earthquake Goblin Gang Barbarians
Baby Dragon
The Log
Goblin Gang Valkyrie Baby Dragon
The Log Earthquake Baby Dragon
Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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