My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Dart Goblin Baby Dragon Witch Balloon
Zap
Goblin Gang Dart Goblin Witch Balloon
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Witch Electro Wizard
The Log
Goblin Gang Dart Goblin Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Baby Dragon Witch Balloon Electro Wizard
Fireball
Goblin Gang Dart Goblin Baby Dragon Witch Balloon Electro Wizard
Poison
Goblin Gang Dart Goblin Witch Balloon Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Balloon Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Valkyrie Baby Dragon Electro Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Dart Goblin Valkyrie Baby Dragon

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie Baby Dragon Balloon
Dart Goblin
Valkyrie Goblin Gang Baby Dragon Balloon Mega Knight
Valkyrie
Dart Goblin Balloon Goblin Gang Baby Dragon Witch Electro Wizard
Baby Dragon
Goblin Gang Dart Goblin Valkyrie Witch Balloon Electro Wizard Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Balloon
Valkyrie Goblin Gang Dart Goblin Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Valkyrie Baby Dragon Balloon Mega Knight
Mega Knight
Dart Goblin Baby Dragon Witch Balloon Electro Wizard

Defense Synergies 0 15

Goblin Gang
Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Goblin Gang Valkyrie Baby Dragon Electro Wizard Mega Knight
Valkyrie
Goblin Gang Dart Goblin Baby Dragon Witch Electro Wizard
Baby Dragon
Dart Goblin Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Electro Wizard Mega Knight
Balloon
Electro Wizard
Goblin Gang Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Dart Goblin Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Baby Dragon Electro Wizard
Goblin Gang Dart Goblin Valkyrie Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Dart Goblin Valkyrie Electro Wizard
Witch Goblin Gang Dart Goblin Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Goblin Gang Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Dart Goblin Electro Wizard Goblin Gang Baby Dragon Witch
Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Witch Goblin Gang
Goblin Gang Dart Goblin Valkyrie Electro Wizard Mega Knight
Goblin Gang Dart Goblin Valkyrie Witch Electro Wizard Baby Dragon Mega Knight
Goblin Gang Dart Goblin Baby Dragon Witch Electro Wizard
Mega Knight Goblin Gang Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Goblin Gang Dart Goblin Baby Dragon Witch Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Valkyrie Witch Electro Wizard
Mega Knight Goblin Gang Dart Goblin Valkyrie Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Witch Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Goblin Gang Valkyrie Mega Knight Dart Goblin Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Mega Knight Electro Wizard
Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Dart Goblin Baby Dragon Witch Electro Wizard
Goblin Gang Dart Goblin Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Baby Dragon Witch
Witch Goblin Gang Dart Goblin
Mega Knight Dart Goblin Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Goblin Gang Valkyrie Witch
Dart Goblin Valkyrie Baby Dragon Witch Mega Knight
Goblin Gang Witch Electro Wizard Dart Goblin Valkyrie Baby Dragon
Valkyrie Mega Knight Dart Goblin Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon
Dart Goblin
Goblin Gang Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Baby Dragon Electro Wizard Mega Knight
Dart Goblin Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Valkyrie Baby Dragon Witch Mega Knight
Witch
Dart Goblin Baby Dragon Witch Electro Wizard
Baby Dragon Witch Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Witch Electro Wizard
Electro Wizard Dart Goblin Witch
Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Dart Goblin Witch
Dart Goblin Baby Dragon Witch Electro Wizard
Goblin Gang Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Baby Dragon Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Baby Dragon Witch Electro Wizard Mega Knight

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