My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Barbarians Elite Barbarians Bomb Tower Executioner Ice Wizard
The Log
Goblin Gang Firecracker Barbarians Elite Barbarians
Earthquake
Goblin Gang Firecracker Barbarians Bomb Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Barbarians Elite Barbarians Executioner Ice Wizard
Fireball
Goblin Gang Firecracker Barbarians Elite Barbarians Bomb Tower Executioner Ice Wizard
Poison
Goblin Gang Firecracker Barbarians Bomb Tower Executioner Ice Wizard
Lightning
Elite Barbarians Bomb Tower Executioner Ice Wizard
Rocket
Barbarians Elite Barbarians Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Ice Wizard Fireball Bomb Tower Barbarians Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Ice Wizard Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang Elite Barbarians
Barbarians
Elite Barbarians
Firecracker Fireball
Fireball
Elite Barbarians
Bomb Tower
Executioner
Ice Wizard

Defense Synergies 0 9

Goblin Gang
Firecracker Barbarians Bomb Tower Ice Wizard
Firecracker
Goblin Gang Bomb Tower Ice Wizard
Barbarians
Goblin Gang
Elite Barbarians
Fireball
Bomb Tower Ice Wizard
Bomb Tower
Goblin Gang Firecracker Fireball Ice Wizard
Executioner
Ice Wizard
Goblin Gang Firecracker Fireball Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner
Barbarians Elite Barbarians Bomb Tower Goblin Gang Firecracker Executioner Ice Wizard
Goblin Gang Barbarians Bomb Tower Elite Barbarians Executioner Ice Wizard
Barbarians Elite Barbarians Bomb Tower Goblin Gang Firecracker Ice Wizard
Firecracker Barbarians Elite Barbarians Fireball Bomb Tower
Goblin Gang Fireball Firecracker Bomb Tower Executioner Ice Wizard
Goblin Gang Firecracker Fireball Bomb Tower Executioner Ice Wizard
Barbarians Fireball Bomb Tower
Barbarians Goblin Gang Elite Barbarians Bomb Tower Ice Wizard
Goblin Gang Elite Barbarians Firecracker Barbarians Ice Wizard
Goblin Gang Barbarians Executioner Ice Wizard Firecracker Fireball Bomb Tower
Executioner Goblin Gang Firecracker Fireball Ice Wizard
Barbarians Bomb Tower Goblin Gang Elite Barbarians Fireball Ice Wizard
Fireball Bomb Tower Executioner Goblin Gang Firecracker Barbarians
Barbarians Elite Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Goblin Gang Elite Barbarians Fireball
Barbarians Bomb Tower Goblin Gang Firecracker Elite Barbarians Fireball Executioner
Fireball Bomb Tower Goblin Gang Firecracker Barbarians Elite Barbarians Executioner Ice Wizard
Bomb Tower Executioner Firecracker Barbarians Fireball Ice Wizard
Barbarians Elite Barbarians Bomb Tower
Goblin Gang Firecracker Barbarians Elite Barbarians Fireball Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians Fireball
Fireball Goblin Gang Firecracker Elite Barbarians Bomb Tower Executioner
Goblin Gang Barbarians Elite Barbarians Bomb Tower
Goblin Gang Barbarians Elite Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians Executioner
Firecracker Fireball Executioner Goblin Gang Bomb Tower Ice Wizard
Goblin Gang Barbarians Elite Barbarians Fireball Bomb Tower Ice Wizard
Barbarians Elite Barbarians Bomb Tower
Firecracker Barbarians Elite Barbarians Fireball Bomb Tower
Goblin Gang Barbarians
Barbarians Elite Barbarians Bomb Tower
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Goblin Gang Fireball Bomb Tower Executioner
Firecracker Barbarians Fireball Bomb Tower Executioner
Goblin Gang Barbarians Elite Barbarians Firecracker Fireball Bomb Tower Executioner
Executioner Firecracker Barbarians Elite Barbarians Fireball Bomb Tower Ice Wizard
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner Ice Wizard
Fireball
Firecracker Barbarians Fireball
Fireball Executioner Firecracker
Firecracker Fireball Executioner Ice Wizard
Firecracker Executioner
Fireball Firecracker Executioner Ice Wizard
Fireball Firecracker
Goblin Gang Elite Barbarians Fireball
Firecracker Fireball
Fireball Firecracker Executioner
Firecracker Elite Barbarians Fireball Executioner
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner
Fireball
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Fireball
Barbarians Fireball
Firecracker Fireball Executioner Ice Wizard
Firecracker Fireball Executioner Ice Wizard
Fireball
Fireball Firecracker
Elite Barbarians Firecracker Fireball Executioner Ice Wizard
Firecracker Fireball
Elite Barbarians Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Barbarians Fireball
Fireball Firecracker Executioner Ice Wizard
Fireball
Fireball Goblin Gang Firecracker Executioner
Firecracker Fireball Executioner
Fireball
Firecracker Elite Barbarians Executioner
Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner

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