My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Bandit
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army Bandit
The Log
Goblin Gang Firecracker Elite Barbarians Skeleton Army Bandit
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army Bandit
Fireball
Goblin Gang Firecracker Elite Barbarians Wizard Skeleton Army Bandit
Poison
Goblin Gang Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Bandit
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Tornado Bandit Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Skeleton Army Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Bandit
Firecracker
Goblin Gang Elite Barbarians Valkyrie Tornado Bandit
Elite Barbarians
Valkyrie Firecracker Wizard Bandit
Valkyrie
Elite Barbarians Goblin Gang Firecracker Wizard Tornado Bandit
Wizard
Tornado Elite Barbarians Valkyrie Bandit
Skeleton Army
Tornado
Wizard Firecracker Valkyrie
Bandit
Goblin Gang Firecracker Elite Barbarians Valkyrie Wizard

Defense Synergies 3 14

Goblin Gang
Firecracker Valkyrie Skeleton Army Bandit
Firecracker
Valkyrie Goblin Gang Skeleton Army Tornado Bandit
Elite Barbarians
Valkyrie Wizard
Valkyrie
Firecracker Elite Barbarians Goblin Gang Wizard Tornado Bandit
Wizard
Tornado Elite Barbarians Valkyrie Skeleton Army Bandit
Skeleton Army
Goblin Gang Firecracker Wizard Bandit
Tornado
Wizard Firecracker Valkyrie
Bandit
Goblin Gang Firecracker Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Elite Barbarians Skeleton Army Goblin Gang Firecracker Valkyrie Bandit
Goblin Gang Skeleton Army Tornado Elite Barbarians Valkyrie Bandit
Elite Barbarians Skeleton Army Goblin Gang Firecracker Valkyrie Bandit
Firecracker Elite Barbarians Valkyrie Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Firecracker Valkyrie Bandit
Tornado Goblin Gang Firecracker Wizard
Valkyrie Bandit
Goblin Gang Elite Barbarians Skeleton Army Tornado
Goblin Gang Elite Barbarians Skeleton Army Tornado Firecracker Valkyrie Bandit
Goblin Gang Valkyrie Skeleton Army Firecracker Wizard Tornado Bandit
Goblin Gang Firecracker Wizard Tornado
Skeleton Army Goblin Gang Elite Barbarians Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Goblin Gang Firecracker Tornado
Elite Barbarians Skeleton Army Goblin Gang Bandit
Skeleton Army Tornado Goblin Gang Elite Barbarians Bandit
Wizard Goblin Gang Firecracker Elite Barbarians Valkyrie Skeleton Army Tornado
Goblin Gang Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army Tornado Bandit
Valkyrie Wizard Tornado Firecracker Bandit
Elite Barbarians Tornado
Goblin Gang Valkyrie Wizard Skeleton Army Firecracker Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Elite Barbarians Bandit
Bandit Goblin Gang Firecracker Elite Barbarians Valkyrie Wizard
Goblin Gang Skeleton Army Bandit Elite Barbarians Valkyrie
Goblin Gang Valkyrie Skeleton Army Elite Barbarians Tornado Bandit
Goblin Gang Elite Barbarians Valkyrie Skeleton Army Bandit
Firecracker Wizard Goblin Gang Tornado
Goblin Gang Skeleton Army Elite Barbarians Valkyrie Bandit
Elite Barbarians Valkyrie Skeleton Army
Firecracker Elite Barbarians Valkyrie Skeleton Army Tornado Bandit
Goblin Gang Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie Tornado
Elite Barbarians Skeleton Army Goblin Gang Valkyrie Wizard Bandit
Wizard Firecracker Valkyrie Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Firecracker Valkyrie Tornado
Valkyrie Firecracker Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Tornado Bandit
Bandit
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado Bandit
Goblin Gang Elite Barbarians Tornado
Firecracker Valkyrie Wizard Tornado Bandit
Firecracker Wizard Tornado
Firecracker Elite Barbarians Bandit
Firecracker Bandit
Firecracker Elite Barbarians
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Tornado
Firecracker Wizard Bandit
Firecracker Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Firecracker Tornado Valkyrie Wizard
Firecracker Wizard Tornado Bandit
Wizard Tornado Bandit
Firecracker Tornado Bandit
Elite Barbarians Firecracker Wizard Tornado
Firecracker Wizard
Elite Barbarians
Wizard Bandit
Firecracker
Firecracker Wizard
Goblin Gang Skeleton Army Bandit
Firecracker Wizard Tornado
Goblin Gang Firecracker Valkyrie Wizard
Firecracker Wizard
Tornado
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado Bandit
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: