My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Hut Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel Witch
Zap
Goblin Gang Goblin Hut Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Hut Goblin Barrel Witch
The Log
Goblin Gang Goblin Demolisher Goblin Hut Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Hut Goblin Barrel Witch
Arrows
Goblin Gang Goblin Hut Goblin Barrel Witch
Royal Delivery
Goblin Gang Goblin Demolisher Goblin Hut Goblin Barrel Witch
Fireball
Goblin Gang Goblin Hut Goblin Barrel Witch
Poison
Goblin Gang Goblin Hut Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Goblin Demolisher Goblin Hut Witch Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Goblin Demolisher

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Goblin Hut Goblin Giant
Goblin Demolisher
Goblin Giant Goblin Machine
Goblin Hut
Goblin Gang Goblin Barrel Goblin Giant The Log
Goblin Barrel
Goblin Gang Goblin Hut Goblin Giant
Witch
Goblin Giant
Goblin Giant
Goblin Demolisher Goblin Gang Goblin Hut Goblin Barrel Witch The Log Goblin Machine
The Log
Goblin Hut Goblin Giant
Goblin Machine
Goblin Demolisher Goblin Giant

Defense Synergies 0 6

Goblin Gang
Goblin Hut The Log
Goblin Demolisher
The Log Goblin Machine
Goblin Hut
Goblin Gang
Goblin Barrel
Witch
The Log
Goblin Giant
The Log
The Log
Goblin Gang Goblin Demolisher Witch Goblin Giant
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Goblin Hut Goblin Giant The Log
Goblin Gang Goblin Hut Witch The Log
Goblin Gang Goblin Hut Witch
Goblin Hut Witch Goblin Gang
Goblin Demolisher The Log
Goblin Gang The Log Goblin Demolisher
Goblin Gang Goblin Hut Witch
Goblin Giant The Log
Witch Goblin Gang Goblin Hut
Goblin Gang
Goblin Gang Witch Goblin Demolisher Goblin Hut Goblin Giant The Log
Goblin Gang Goblin Hut Witch
Goblin Hut Goblin Gang Witch The Log
Goblin Gang Goblin Demolisher Goblin Hut Witch The Log
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Witch
Goblin Gang Goblin Demolisher Goblin Hut Witch The Log
Witch The Log Goblin Demolisher Goblin Hut
Goblin Hut
Goblin Gang Goblin Demolisher Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Witch
Goblin Gang The Log
Goblin Gang Goblin Hut Witch Goblin Giant The Log
Goblin Gang Goblin Giant The Log
Goblin Gang Goblin Hut Witch Goblin Giant
Goblin Gang Goblin Demolisher Goblin Hut Witch Goblin Giant
Goblin Gang Goblin Hut Witch Goblin Giant
Goblin Giant
Goblin Hut Witch The Log
Witch Goblin Gang Goblin Hut Goblin Giant
Goblin Hut Witch
Goblin Giant The Log
Goblin Gang Witch Goblin Giant
Goblin Demolisher Witch
Goblin Gang Goblin Hut Witch Goblin Giant The Log
Goblin Hut Witch The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut Goblin Giant The Log
The Log
Goblin Demolisher The Log
Witch Goblin Giant Goblin Machine
Goblin Demolisher Witch The Log
The Log Goblin Demolisher
The Log
Goblin Gang
The Log Goblin Machine
Goblin Hut The Log
Goblin Hut The Log
Goblin Demolisher Goblin Hut Witch The Log
Goblin Demolisher Goblin Hut The Log
Goblin Demolisher The Log Goblin Machine
Goblin Demolisher Witch The Log Goblin Machine
The Log
The Log
The Log
Goblin Demolisher The Log Witch Goblin Machine
Witch
The Log Witch
Witch The Log
The Log
Witch
Goblin Hut Witch
The Log
The Log
Goblin Gang Goblin Hut Witch
Witch
The Log
Goblin Gang
The Log
Goblin Gang Witch The Log
Witch
Witch Goblin Giant The Log

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