My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Hut Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel
Zap
Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Hut Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Demolisher Goblin Hut Goblin Barrel
Earthquake
Goblin Gang Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Goblin Gang Goblin Demolisher Goblin Hut Goblin Barrel Electro Wizard
Fireball
Goblin Gang Goblin Hut Goblin Barrel Electro Wizard
Poison
Goblin Gang Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Goblinstein
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Goblin Demolisher Electro Wizard Goblin Hut Goblin Machine Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Goblin Demolisher Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Goblin Hut
Goblin Demolisher
Goblin Machine
Goblin Hut
Goblin Gang Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Goblin Hut Mega Knight
Electro Wizard
Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Goblin Hut Goblin Barrel Electro Wizard
Goblinstein

Defense Synergies 0 5

Goblin Gang
Goblin Hut Electro Wizard
Goblin Demolisher
Goblin Machine
Goblin Hut
Goblin Gang Electro Wizard
Goblin Barrel
Electro Wizard
Goblin Gang Goblin Hut Mega Knight
Goblin Machine
Goblin Demolisher
Mega Knight
Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Mega Knight Electro Wizard
Goblin Hut Goblin Gang Electro Wizard Mega Knight
Goblin Demolisher Mega Knight
Goblin Gang Goblin Demolisher Electro Wizard Mega Knight
Electro Wizard Goblin Gang Goblin Hut
Electro Wizard Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Goblin Demolisher Goblin Hut Mega Knight
Goblin Gang Goblin Hut Electro Wizard
Goblin Hut Mega Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Goblin Demolisher Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Electro Wizard Mega Knight
Goblin Gang Goblin Hut Electro Wizard Mega Knight
Mega Knight Goblin Gang Goblin Hut Electro Wizard
Mega Knight Goblin Gang Goblin Demolisher Goblin Hut Electro Wizard
Goblin Demolisher Goblin Hut Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Goblin Gang Goblin Demolisher Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Hut Electro Wizard
Electro Wizard Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblin Hut Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Goblin Hut Mega Knight
Goblin Gang Goblin Demolisher Goblin Hut Electro Wizard
Goblin Gang Goblin Hut Electro Wizard
Mega Knight
Electro Wizard Mega Knight Goblin Hut
Goblin Gang Goblin Hut
Mega Knight Goblin Hut
Mega Knight Electro Wizard
Mega Knight Goblin Gang
Goblin Demolisher Mega Knight
Goblin Gang Goblin Hut Electro Wizard
Mega Knight Goblin Hut Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Goblin Hut
Goblin Demolisher Mega Knight
Goblin Machine
Goblin Demolisher
Goblin Demolisher
Goblin Gang Electro Wizard
Electro Wizard Goblin Machine
Goblin Hut
Goblin Hut
Goblin Demolisher Goblin Hut
Goblin Demolisher Goblin Hut Mega Knight
Goblin Demolisher Electro Wizard Goblin Machine Mega Knight
Goblin Demolisher Goblin Machine Mega Knight
Mega Knight
Goblin Demolisher Goblin Machine Mega Knight
Electro Wizard
Mega Knight
Electro Wizard
Electro Wizard Goblin Hut
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Goblin Hut
Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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