My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Skeleton Army Clone
Giant Snowball
Goblin Gang Minion Horde Goblin Hut Skeleton Army Clone
Zap
Goblin Gang Minion Horde Goblin Hut Skeleton Army Clone
Barbarian Barrel
Goblin Gang Elixir Golem Goblin Hut Skeleton Army Clone
The Log
Goblin Gang Elixir Golem Goblin Hut Skeleton Army Clone
Earthquake
Goblin Gang Elixir Golem Goblin Hut Skeleton Army Clone
Arrows
Goblin Gang Minion Horde Goblin Hut Skeleton Army Clone
Royal Delivery
Goblin Gang Minion Horde Elixir Golem Goblin Hut Skeleton Army Clone
Fireball
Goblin Gang Minion Horde Elixir Golem Goblin Hut Skeleton Army Clone
Poison
Goblin Gang Minion Horde Elixir Golem Goblin Hut Skeleton Army Clone
Lightning
Goblin Hut
Rocket
Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Skeleton Army Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Elixir Golem Skeleton Army Clone Freeze Minion Horde Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Elixir Golem Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Goblin Hut Clone
Minion Horde
Rage Clone Freeze
Elixir Golem
Rage Goblin Gang Goblin Hut
Goblin Hut
Goblin Gang Elixir Golem
Rage
Minion Horde Elixir Golem
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang Minion Horde
Freeze
Minion Horde

Defense Synergies 0 5

Goblin Gang
Goblin Hut Skeleton Army
Minion Horde
Freeze
Elixir Golem
Goblin Hut
Goblin Gang Skeleton Army
Rage
Skeleton Army
Goblin Gang Goblin Hut Freeze
Clone
Freeze
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Gang Goblin Hut
Goblin Gang Minion Horde Goblin Hut Skeleton Army Freeze
Minion Horde Goblin Hut Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Freeze
Minion Horde Goblin Gang Goblin Hut Freeze
Minion Horde Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Goblin Hut Freeze
Minion Horde Goblin Gang Goblin Hut
Minion Horde Goblin Hut Skeleton Army Goblin Gang Freeze
Skeleton Army Goblin Gang Minion Horde Goblin Hut Freeze
Skeleton Army Goblin Gang Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Gang Goblin Hut Freeze
Minion Horde Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Freeze Goblin Hut
Goblin Hut
Goblin Gang Skeleton Army Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblin Hut
Goblin Gang
Goblin Gang Skeleton Army Minion Horde Goblin Hut
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Goblin Gang Minion Horde Goblin Hut Freeze
Goblin Gang Skeleton Army Minion Horde Goblin Hut
Minion Horde Skeleton Army
Minion Horde Freeze Goblin Hut Skeleton Army
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Minion Horde Goblin Hut
Skeleton Army
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Minion Horde Freeze
Minion Horde Goblin Hut Freeze
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde Goblin Hut
Freeze
Minion Horde
Minion Horde Freeze
Minion Horde
Freeze
Goblin Gang Minion Horde
Minion Horde
Goblin Hut
Minion Horde Freeze
Goblin Hut
Minion Horde Goblin Hut
Minion Horde Goblin Hut
Freeze
Minion Horde
Minion Horde
Minion Horde
Freeze
Minion Horde
Minion Horde
Minion Horde Goblin Hut Freeze
Minion Horde
Minion Horde
Minion Horde Freeze
Minion Horde
Minion Horde Goblin Gang Goblin Hut Skeleton Army Freeze
Freeze
Goblin Gang Minion Horde
Minion Horde
Goblin Gang Minion Horde Freeze
Freeze

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