My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Royal Hogs
Giant Snowball
Goblin Gang Minion Horde Royal Hogs
Zap
Goblin Gang Minion Horde Royal Hogs
Barbarian Barrel
Goblin Gang Elixir Golem Wizard Royal Hogs
The Log
Goblin Gang Elixir Golem Royal Hogs
Earthquake
Goblin Gang Elixir Golem Royal Hogs
Arrows
Goblin Gang Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Minion Horde Elixir Golem Wizard Royal Hogs P.E.K.K.A
Fireball
Goblin Gang Minion Horde Elixir Golem Wizard Royal Hogs
Poison
Goblin Gang Minion Horde Elixir Golem Wizard Royal Hogs
Lightning
Wizard Goblinstein
Rocket
Minion Horde Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Elixir Golem Freeze Minion Horde Wizard Royal Hogs Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Elixir Golem Freeze Minion Horde

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Royal Hogs P.E.K.K.A
Minion Horde
Freeze
Elixir Golem
Goblin Gang Wizard
Wizard
Elixir Golem Royal Hogs P.E.K.K.A
Royal Hogs
Goblin Gang Wizard
Freeze
Minion Horde
P.E.K.K.A
Goblin Gang Wizard
Goblinstein

Defense Synergies 0 4

Goblin Gang
P.E.K.K.A
Minion Horde
Freeze
Elixir Golem
Wizard
Freeze P.E.K.K.A
Royal Hogs
Freeze
Minion Horde Wizard
P.E.K.K.A
Goblin Gang Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Freeze
Minion Horde P.E.K.K.A Goblin Gang
P.E.K.K.A
Goblin Gang Freeze
Minion Horde Goblin Gang Wizard Freeze
P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde
Goblin Gang Minion Horde Wizard Freeze
Minion Horde Goblin Gang Wizard
Minion Horde P.E.K.K.A Goblin Gang Wizard Freeze
Wizard Goblin Gang Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang Freeze P.E.K.K.A
Minion Horde Wizard Goblin Gang P.E.K.K.A
Goblin Gang Minion Horde Wizard
Wizard Freeze
P.E.K.K.A
Goblin Gang Wizard Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Wizard
Goblin Gang P.E.K.K.A Minion Horde
Goblin Gang P.E.K.K.A Minion Horde
P.E.K.K.A Goblin Gang Minion Horde
Wizard Goblin Gang Minion Horde Freeze
Goblin Gang P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Minion Horde Freeze P.E.K.K.A
Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Wizard Minion Horde
Wizard Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Goblin Gang Minion Horde
Minion Horde Wizard
Wizard
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Freeze Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Minion Horde Goblin Gang Freeze
Wizard
Freeze
Goblin Gang Minion Horde Wizard
Wizard
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Freeze
Freeze
P.E.K.K.A
Wizard

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