My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Graveyard
Giant Snowball
Goblin Gang Hog Rider Furnace Graveyard
Zap
Goblin Gang Furnace Graveyard
Barbarian Barrel
Goblin Gang Furnace Graveyard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Furnace Graveyard
Earthquake
Goblin Gang Hog Rider Furnace Graveyard
Arrows
Goblin Gang Furnace Graveyard
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Graveyard
Fireball
Goblin Gang Hog Rider Furnace
Poison
Goblin Gang Furnace Graveyard
Lightning
Ice Golem Mini P.E.K.K.A Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Earthquake Mini P.E.K.K.A Hog Rider Furnace Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Earthquake

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Goblin Gang Hog Rider Graveyard Mini P.E.K.K.A Furnace
Earthquake
Hog Rider Mini P.E.K.K.A Furnace The Log Graveyard
Mini P.E.K.K.A
Goblin Gang Ice Golem Earthquake Hog Rider Furnace The Log Graveyard
Hog Rider
Goblin Gang Ice Golem Earthquake The Log Mini P.E.K.K.A Furnace Graveyard
Furnace
Ice Golem Earthquake Mini P.E.K.K.A Hog Rider Graveyard
The Log
Hog Rider Earthquake Mini P.E.K.K.A Graveyard
Graveyard
Ice Golem Earthquake Mini P.E.K.K.A Hog Rider Furnace The Log

Defense Synergies 1 12

Goblin Gang
Ice Golem Mini P.E.K.K.A Furnace The Log
Ice Golem
Goblin Gang Earthquake Mini P.E.K.K.A Furnace The Log
Earthquake
Ice Golem Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A
The Log Goblin Gang Ice Golem Earthquake Furnace
Hog Rider
Furnace
Goblin Gang Ice Golem Earthquake Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Gang Ice Golem Earthquake
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem The Log
Mini P.E.K.K.A Goblin Gang Furnace The Log
Goblin Gang Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Goblin Gang Furnace
Earthquake Mini P.E.K.K.A The Log
Goblin Gang The Log Earthquake Furnace
Furnace Goblin Gang
Earthquake Ice Golem The Log
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Ice Golem Earthquake Furnace The Log
Goblin Gang Furnace
Mini P.E.K.K.A Furnace Goblin Gang Earthquake The Log
Goblin Gang Earthquake Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Furnace The Log
Goblin Gang Mini P.E.K.K.A Furnace
Goblin Gang Furnace The Log
Earthquake Furnace The Log Ice Golem
Mini P.E.K.K.A
Goblin Gang Earthquake Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Ice Golem Furnace
Goblin Gang Ice Golem Mini P.E.K.K.A The Log
Goblin Gang Ice Golem Mini P.E.K.K.A Furnace The Log
Goblin Gang Mini P.E.K.K.A Ice Golem The Log
Goblin Gang Mini P.E.K.K.A
Furnace Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Ice Golem Furnace
Mini P.E.K.K.A
Ice Golem Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Goblin Gang Ice Golem
Furnace
Goblin Gang Ice Golem Mini P.E.K.K.A Furnace The Log
Ice Golem Earthquake Mini P.E.K.K.A The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem The Log
The Log
Earthquake The Log
Earthquake Ice Golem The Log
Earthquake Furnace The Log
Ice Golem Furnace
Earthquake Furnace The Log
Earthquake The Log Ice Golem
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake The Log
Earthquake Ice Golem The Log
Earthquake
Earthquake Ice Golem Furnace The Log
Earthquake Furnace The Log
Earthquake Furnace The Log
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Ice Golem Earthquake The Log Furnace
The Log Earthquake
The Log
The Log
Ice Golem Furnace
Mini P.E.K.K.A
Earthquake The Log
Earthquake The Log
Earthquake Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
The Log Ice Golem Earthquake
Goblin Gang The Log
The Log

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