My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone Dart Goblin Witch
Zap
Goblin Gang Tombstone Dart Goblin Witch
Barbarian Barrel
Goblin Gang Tombstone Dart Goblin Witch Electro Wizard
The Log
Goblin Gang Tombstone Dart Goblin Witch
Earthquake
Goblin Gang Tombstone Witch
Arrows
Goblin Gang Tombstone Dart Goblin Witch
Royal Delivery
Goblin Gang Dart Goblin Witch Electro Wizard
Fireball
Goblin Gang Tombstone Dart Goblin Witch Electro Wizard
Poison
Goblin Gang Tombstone Dart Goblin Witch Electro Wizard
Lightning
Ice Golem Tombstone Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Dart Goblin Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Tombstone Dart Goblin Fireball Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Goblin Gang Tombstone Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Dart Goblin
Ice Golem
Goblin Gang Dart Goblin Witch Electro Wizard
Tombstone
Dart Goblin
Goblin Gang Ice Golem Mega Knight
Fireball
Electro Wizard Mega Knight
Witch
Ice Golem Mega Knight
Electro Wizard
Ice Golem Fireball Mega Knight
Mega Knight
Dart Goblin Fireball Witch Electro Wizard

Defense Synergies 1 18

Goblin Gang
Ice Golem Tombstone Dart Goblin Electro Wizard
Ice Golem
Goblin Gang Dart Goblin Fireball Witch Electro Wizard Mega Knight
Tombstone
Dart Goblin Goblin Gang Fireball Electro Wizard
Dart Goblin
Tombstone Goblin Gang Ice Golem Electro Wizard Mega Knight
Fireball
Ice Golem Tombstone Electro Wizard Mega Knight
Witch
Ice Golem Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Ice Golem Tombstone Dart Goblin Fireball Witch Mega Knight
Mega Knight
Ice Golem Dart Goblin Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Dart Goblin Fireball Electro Wizard
Goblin Gang Tombstone Dart Goblin Witch Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Tombstone Dart Goblin Electro Wizard
Witch Goblin Gang Tombstone Dart Goblin Electro Wizard Mega Knight
Tombstone Fireball Mega Knight
Goblin Gang Fireball Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Goblin Gang Tombstone Fireball Witch
Ice Golem Dart Goblin Fireball Electro Wizard Mega Knight
Witch Goblin Gang Tombstone
Goblin Gang Ice Golem Dart Goblin Electro Wizard Mega Knight
Goblin Gang Dart Goblin Witch Electro Wizard Ice Golem Tombstone Fireball Mega Knight
Goblin Gang Dart Goblin Fireball Witch Electro Wizard
Tombstone Mega Knight Goblin Gang Fireball Witch Electro Wizard
Fireball Mega Knight Goblin Gang Tombstone Dart Goblin Witch Electro Wizard
Goblin Gang Tombstone Electro Wizard Mega Knight
Goblin Gang Fireball Electro Wizard Mega Knight
Mega Knight Goblin Gang Tombstone Fireball Witch Electro Wizard
Tombstone Fireball Mega Knight Goblin Gang Dart Goblin Witch Electro Wizard
Witch Ice Golem Tombstone Dart Goblin Fireball Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Goblin Gang Mega Knight Dart Goblin Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Ice Golem Tombstone Fireball Witch Electro Wizard
Fireball Electro Wizard Goblin Gang Ice Golem Mega Knight
Goblin Gang Tombstone Mega Knight Ice Golem Witch Electro Wizard
Goblin Gang Mega Knight Ice Golem Fireball Electro Wizard
Goblin Gang Tombstone Witch Mega Knight
Fireball Goblin Gang Ice Golem Dart Goblin Witch Electro Wizard
Goblin Gang Ice Golem Tombstone Dart Goblin Fireball Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Ice Golem Tombstone Fireball Witch
Witch Goblin Gang Tombstone Dart Goblin
Mega Knight Tombstone Dart Goblin Witch
Mega Knight Fireball Electro Wizard
Mega Knight Goblin Gang Ice Golem Tombstone Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Goblin Gang Tombstone Witch Electro Wizard Ice Golem Dart Goblin Fireball
Mega Knight Ice Golem Dart Goblin Fireball Witch Electro Wizard
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Dart Goblin
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball
Fireball Mega Knight
Fireball Ice Golem Dart Goblin Witch
Dart Goblin Witch
Fireball Ice Golem Dart Goblin
Fireball Dart Goblin
Goblin Gang Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Fireball Dart Goblin
Ice Golem Dart Goblin Fireball
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball Mega Knight
Fireball
Dart Goblin Fireball Electro Wizard Mega Knight
Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Ice Golem Fireball Witch Mega Knight
Witch
Fireball Dart Goblin Witch Electro Wizard
Fireball Witch Mega Knight
Fireball Dart Goblin
Ice Golem Dart Goblin Fireball Witch Electro Wizard
Electro Wizard Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Goblin Gang Tombstone Dart Goblin Fireball Witch
Fireball Dart Goblin Witch Electro Wizard
Fireball
Fireball Goblin Gang Dart Goblin Electro Wizard Mega Knight
Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard
Dart Goblin Fireball Witch Electro Wizard Mega Knight
Fireball Dart Goblin Mega Knight

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