My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Mother Witch Ram Rider Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Miner Ram Rider Sparky
Giant Snowball
Goblin Gang Balloon Miner Ram Rider
Zap
Goblin Gang Balloon Ram Rider Sparky
Barbarian Barrel
Goblin Gang Sparky
The Log
Goblin Gang Mini P.E.K.K.A Ram Rider Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Balloon Miner Mother Witch Ram Rider Sparky
Fireball
Goblin Gang Balloon Mother Witch Ram Rider Sparky
Poison
Goblin Gang Balloon Mother Witch Sparky
Lightning
Mini P.E.K.K.A Balloon Mother Witch Ram Rider Sparky Goblinstein
Rocket
Balloon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Mini P.E.K.K.A Mother Witch Balloon Ram Rider Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Miner Mini P.E.K.K.A Mother Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Mini P.E.K.K.A Balloon Sparky
Mini P.E.K.K.A
Sparky Goblin Gang Ram Rider
Balloon
Miner Goblin Gang Sparky
Miner
Goblin Gang Balloon Mother Witch Sparky
Mother Witch
Miner Ram Rider
Ram Rider
Mini P.E.K.K.A Mother Witch
Sparky
Mini P.E.K.K.A Goblin Gang Balloon Miner
Goblinstein

Defense Synergies 0 5

Goblin Gang
Mini P.E.K.K.A Miner Sparky
Mini P.E.K.K.A
Goblin Gang Mother Witch Ram Rider
Balloon
Miner
Goblin Gang
Mother Witch
Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A
Sparky
Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider Sparky
Mini P.E.K.K.A Sparky Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Sparky
Mini P.E.K.K.A Sparky Goblin Gang Ram Rider
Mini P.E.K.K.A Sparky
Goblin Gang Mother Witch
Ram Rider Goblin Gang
Ram Rider Sparky
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Miner Sparky
Goblin Gang Mother Witch Ram Rider
Goblin Gang Ram Rider
Mini P.E.K.K.A Sparky Goblin Gang Ram Rider
Sparky Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Sparky
Sparky Goblin Gang Mini P.E.K.K.A
Goblin Gang Ram Rider
Mother Witch Ram Rider
Mini P.E.K.K.A Sparky Ram Rider
Goblin Gang Mini P.E.K.K.A Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Miner
Goblin Gang Mini P.E.K.K.A Ram Rider Sparky
Goblin Gang Mini P.E.K.K.A Ram Rider Sparky
Goblin Gang Mini P.E.K.K.A Ram Rider Sparky
Mother Witch Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Sparky Ram Rider
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Goblin Gang Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Goblin Gang Ram Rider Sparky
Sparky
Goblin Gang Sparky Mini P.E.K.K.A
Mini P.E.K.K.A Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Miner Ram Rider
Miner Sparky
Sparky
Sparky
Mother Witch Ram Rider
Sparky
Ram Rider
Miner Ram Rider
Goblin Gang Mini P.E.K.K.A Sparky
Miner Ram Rider Sparky
Miner Sparky
Sparky
Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Miner Mother Witch
Sparky
Sparky
Mother Witch Sparky
Miner Ram Rider Sparky
Miner Ram Rider Sparky
Miner Sparky
Mother Witch Sparky
Mini P.E.K.K.A Sparky
Miner Sparky
Sparky
Sparky
Sparky
Goblin Gang
Ram Rider
Miner Goblin Gang Mini P.E.K.K.A Sparky
Sparky
Sparky
Goblin Gang Sparky
Miner Sparky
Sparky
Sparky

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